Dwarf Vanguard (3.5e Racial Substitution Levels)
Dwarf Vanguard[edit]
Level | Base Attack Bonus |
Saving Throws | Special | ||
---|---|---|---|---|---|
Fort | Ref | Will | |||
1st | +1 | +0 | +0 | +2 | Cross-Training, Pain Tolerance 1, AC Bonus +1, Frightful Presence |
6th | +6/+1 | +2 | +2 | +5 | Skill Focus (Intimidate) |
12th | +12/+7/+2 | +4 | +4 | +8 | Fast Movement |
Class Features[edit]
All of the following are features of the dwarf vanguard's racial substitution levels.
Frightful Presence (Ex): A dwarf vanguard can unsettle foes with his mere presence. The ability takes effect automatically whenever the dwarf vanguard charges, overruns, or bull rushes. Creatures within a radius of 10 feet are subject to the effect if they have fewer HD than the dwarf vanguard. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dwarf vanguard's class level + dwarf vanguard's Cha modifier) remains immune to that dwarf vanguard's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become frightened for 2 rounds and those with 5 or more HD become shaken for 2 rounds.
Skill Focus (Intimidate): A dwarf vanguard gains Skill Focus (Intimidate) as a bonus feat at 6th level. This ability replaces the standard vanguard's armor mastery (medium) class ability normally gained at 6th level.
Fast Movement (Ex): Starting at 12th level, a dwarf vanguard’s land speed is faster than the norm for his race by +10 feet. This benefit applies even while the dwarf is in medium or heavy armor, or carrying a heavy load. This benefit replaces the standard vanguard's armor mastery (heavy) class ability.
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