Dwarf Vanguard (3.5e Racial Substitution Levels)

From D&D Wiki
Jump to navigation Jump to search

Dwarf Vanguard[edit]

Table: The Dwarf Vanguard

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +0 +2 Cross-Training, Pain Tolerance 1, AC Bonus +1, Frightful Presence
6th +6/+1 +2 +2 +5 Skill Focus (Intimidate)
12th +12/+7/+2 +4 +4 +8 Fast Movement

Class Features[edit]

All of the following are features of the dwarf vanguard's racial substitution levels.

Frightful Presence (Ex): A dwarf vanguard can unsettle foes with his mere presence. The ability takes effect automatically whenever the dwarf vanguard charges, overruns, or bull rushes. Creatures within a radius of 10 feet are subject to the effect if they have fewer HD than the dwarf vanguard. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dwarf vanguard's class level + dwarf vanguard's Cha modifier) remains immune to that dwarf vanguard's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become frightened for 2 rounds and those with 5 or more HD become shaken for 2 rounds.

Skill Focus (Intimidate): A dwarf vanguard gains Skill Focus (Intimidate) as a bonus feat at 6th level. This ability replaces the standard vanguard's armor mastery (medium) class ability normally gained at 6th level.

Fast Movement (Ex): Starting at 12th level, a dwarf vanguard’s land speed is faster than the norm for his race by +10 feet. This benefit applies even while the dwarf is in medium or heavy armor, or carrying a heavy load. This benefit replaces the standard vanguard's armor mastery (heavy) class ability.



Back to Main Page3.5e HomebrewCharacter OptionsRacial Substitution LevelsDwarf