Dwarf (5e Creature)

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Medium humanoid (dwarf), lawful good

Armor Class 16 (scale mail, shield)
Hit Points 26 (4d8 + 8)
Speed 25 ft.

14 (+2) 11 (+0) 14 (+2) 10 (+0) 11 (+0) 10 (+0)

Proficiency Bonus +2
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 10
Languages Common, Dwarvish
Challenge 1/2 (100 XP)

Dwarven Resilience. The dwarf has advantage on saving throws against poison.

Stonecunning. Whenever the dwarf makes an Intelligence (History) check related to the origin of stonework, it is considered proficient in the History skill and adds double its proficiency bonus to the check, instead of its normal proficiency bonus.

Shield Barrier. For each ally that is 5 feet away from the dwarf that has a shield, the dwarf gains a +1 bonus to its AC. The bonus is cumulative with multiple allies and has a maximum of +3. The dwarf must be wielding a shield to gain this benefit.


Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Handaxe. Melee or Range Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

A group of dwarven warriors gathering to form a shield wall, Source

The great sons of Moradin, those who chose to aid their society by taking the path of a warrior. All in hopes of bringing honor to their names and the names of their family or clan. They form the bulk of every Dwarven army.

(one vote)

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