Dwarf (5e Creature)
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Medium humanoid (dwarf), lawful good
Dwarven Resilience. The dwarf has advantage on saving throws against poison.
Stonecunning. Whenever the dwarf makes an Intelligence (History) check related to the origin of stonework, it is considered proficient in the History skill and add double its proficiency bonus to the check, instead of its normal proficiency bonus.
Wall Barrier. With every ally that is 5 ft. away from the dwarf that have a shield, the dwarf gain +1 to his AC. This stack to a +3 limit to AC. The dwarf must be wielding a shield to gain this benefit.
Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands to make a melee attack.
Greateaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
Handaxe. Melee or Range Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
The great sons of Moradin, those who chose to aid their society by taking the path of a warrior. All in hopes of bringing honor to their names and the names of their family or clan. They form the bulk of every Dwarven army.