Dusk Dragon Wyrmling (5e Creature)

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Dusk Dragon Wyrmling[edit]

Medium dragon, chaotic evil


Armor Class 17 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 16 (+3) 10 (+0) 11 (+0) 15 (+2)

Saving Throws Str +6, Dex +3, Wis +2, Cha +4
Skills Intimidation +4, Perception +2, Stealth +3
Proficiency Bonus +2
Damage Vulnerabilities radiant
Damage Immunities necrotic
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 12
Languages Abyssal, Draconic
Challenge 2 (450 XP)


ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Expiration. The dragon releases a wave of death in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (5d8) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead Terror is Risen from its corpse and acts immediately after the dragon in the initiative count. The faceless shadow is a copy of the humanoid is under the dragon's control.
Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


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