Dune Worm (5e Creature)
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Dune Worm Hatchling[edit]
Gargantuan monstrosity, unaligned Armor Class 20 (natural armor)
Saving Throws Strength + 18, Constitution + 18, Wisdom + 11 Not a cube. The worm is 10 feet wide and high and 40 feet long. Its head is a 5 feet radius "circle" on the front of its body (this will be reffered to later) ACTIONSBite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 44 (8d10) slashing damage and if the creature is medium or smaller it is grappled (escape DC 25.
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Young Dune Worm[edit]
Titanic monstrosity, unaligned Armor Class 26 (natural armor)
Saving Throws Strength + 18, Constitution + 18, Wisdom + 11 Not a cube. The worm is 30 feet wide and high and 270 feet long. Its head is 15 feet radius "circle" on the front of its body (this will be reffered to later) ACTIONSBite. Melee Weapon Attack: +18 to hit, reach 30 ft., all creatures in a 15 feet radius circle centered within range. Hit: 53 (8d10 + 9) bludgeon damage and 44 (8d10) slashing damage.
LEGENDARY ACTIONSThe worm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The worm regains spent legendary actions at the start of its turn. |
Adult Dune worm[edit]
Titanic monstrosity, unaligned Armor Class 28 (natural armor)
Saving Throws Strength +23, Constitution +23, Wisdom +16 Massive. The worm is larger than most other titanic creature. It is 100 feet wide and high and 1500 feet long. Its head is 100 feet radius "circle" on the front of its body (this will be reffered to later) ACTIONSBite. All creatures in a 50 feet radius circle centered on a point within 50 feet of the worms head must make a DC 33 Strength (Athletics) or Dexterity (Acrobatics) check. On a failed save the target takes 65 (10d10 + 10) bludgeon damage and 55 (10d10) piercing damage and is swallowed. A swallowed creature takes 55(10d10) acid damage at the start of each of its turn. The swallowed creature is in a 40 foot radius circular area covered filled with acid. A swallowed creature are in full cover from any attack from outside the worm and are blinded as long as it is in the worm. If the worm takes 100 or more damage in a single round from creatures within the worm it must make a DC 20 Constitution savingthrow or spit out the creatures inside it at random locations within 20 feet of it. If the save against this attack is succeeded the creature only takes the bludgeon damage and isnt swallowed.
LEGENDARY ACTIONSThe worm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The worm regains spent legendary actions at the start of its turn. |
Ancient Dune Worm[edit]
Titanic monstrosity, unaligned Armor Class 35 (natural armor)
Saving Throws Strength +25, Constitution +25, Wisdom +21 Massive. The worm is larger than nearly any other titanic creature. It is 350 feet wide and high and 3500 feet long. Its head is 100 feet radius "circle" on the front of its body (this will be reffered to later) ACTIONSBite. All creatures in a 175 feet radius circle centered on a point within 175 feet of the worms head must make a DC 35 Strength (Athletics) or Dexterity (Acrobatics) check. On a failed save the target takes 120 (20d10 + 10) bludgeon damage and 110 (20d10) piercing damage and is swallowed. A swallowed creature takes 110(20d10) acid damage at the start of each of its turn. The swallowed creature is in a 40 foot radius circular area covered filled with acid. A swallowed creature are in full cover from any attack from outside the worm and are blinded as long as it is in the worm. If the worm takes 250 or more damage in a single round from creatures within the worm it must make a DC 20 Constitution savingthrow or spit out the creatures inside it at random locations within 40 feet of it taking a d6 damage for every 10 feet it was spit away from the worm. If the save against this attack is succeeded the creature only takes the bludgeon damage and isnt swallowed.
LEGENDARY ACTIONSThe worm can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The worm regains spent legendary actions at the start of its turn. |
Great Old Dune Worm[edit]
Titanic monstrosity, unaligned Armor Class 40 (natural armor)
Saving Throws Strength +25, Constitution +25, Wisdom +21 Massive. The worm is larger than any other titanic creature. It is 500 feet wide and high and 5000 feet long. Its head is 250 feet radius "circle" on the front of its body (this will be reffered to later) ACTIONSBite. All creatures in a 175 feet radius circle centered on a point within 175 feet of the worms head must make a DC 35 Strength (Athletics) or Dexterity (Acrobatics) check. On a failed save the target takes 120 (20d10 + 10) bludgeon damage and 110 (20d10) piercing damage and is swallowed. A swallowed creature takes 110(20d10) acid damage at the start of each of its turn. The swallowed creature is in a 40 foot radius circular area covered filled with acid. A swallowed creature are in full cover from any attack from outside the worm and are blinded as long as it is in the worm. If the worm takes 250 or more damage in a single round from creatures within the worm it must make a DC 20 Constitution savingthrow or spit out the creatures inside it at random locations within 40 feet of it taking a d6 damage for every 10 feet it was spit away from the worm. If the save against this attack is succeeded the creature only takes the bludgeon damage and isnt swallowed.
LEGENDARY ACTIONSThe worm can take 10 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The worm regains spent legendary actions at the start of its turn. |
The Dune worms are massive worms with a mouth that looks like if it were cut in four parts. Dune worms are often found roaming around in the deserts far from any settlements, not because they avoid said settlements, but because said settlements avoid them. |
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Great King Dune Worm (Multi statblock entity)[edit]
Head[edit]
Titanic monstrosity, unaligned Armor Class 40 (natural armor)
Saving Throws Strength +, Constitution +, Wisdom + Massive destruction. The head can enter the space of any creature smaller than it. A creature wich space it enters then must make a DC 35 Strength (Athletics) or Dexterity (Acrobatics) check. On a succes the creature can make a standing jump. If it is still in the worms space the target is prone and graplled by the worm until it moves. Additionally the creature takes 440 (80d10) bludgeon damage. ACTIONSBite. All creatures in a 175 feet radius circle centered on a point within 175 feet of the worms head must make a DC 35 Strength (Athletics) or Dexterity (Acrobatics) check. On a failed save the target takes 120 (20d10 + 10) bludgeon damage and 110 (20d10) piercing damage and is swallowed. A swallowed creature takes 110(20d10) acid damage at the start of each of its turn. The swallowed creature is in a 40 foot radius circular area covered filled with acid. A swallowed creature are in full cover from any attack from outside the worm and are blinded as long as it is in the worm. If the worm takes 250 or more damage in a single round from creatures within the worm it must make a DC 20 Constitution savingthrow or spit out the creatures inside it at random locations within 40 feet of it taking a d6 damage for every 10 feet it was spit away from the worm. If the save against this attack is succeeded the creature only takes the bludgeon damage and isnt swallowed.
LEGENDARY ACTIONSThe worm can take 10 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The worm regains spent legendary actions at the start of its turn. |
The Dune worms are massive worms with a mouth that looks like if it were cut in four parts. Dune worms are often found roaming around in the deserts far from any settlements, not because they avoid said settlements, but because said settlements avoid them. |
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