Dual Wielding (TOWW)

From D&D Wiki

Jump to: navigation, search
This page is a part of the Homebrew setting "The Old Wild World."
Material on this page may not be suitable for traditional 3.5e gameplay.

Dual Wielding [General][edit]

Prerequisites:[edit]

Dexterity: 13, Base Attack Modifier +4.

Benefit:[edit]

You can make an attack using a weapon in your offhand. You must make a full attack in order to do this. The offhand weapon has a -3 to hit, and you do not add your Strength modifier on the damage roll if the attack was melee.

Special:[edit]

You cannot dual wield if one of the weapons is a heavy weapon. If your offhand weapon is a light weapon, it has no penalty to hit.

© Copyright 2023−2024 Voyde Studios. All Rights Reserved.

Back to Main Page3.5e HomebrewCampaign SettingsThe Old Wild WorldFeats

Home of user-generated,
homebrew pages!


Advertisements: