Dual Wielder (5e Subclass)
Dual Wielder[edit]
“ | While it may not always be the most efficient method of fighting, you have chosen to walk down this path. And when you do, you will notice that it is indeed effective in terms of just shredding your opponents with fast speeds. | ” |
—The man in the forest |
Being fast and brutal, the 2 key words of a dual weilder. Without defense, you target everything at offence. Mowing down opponents left and right. Using strength or dexterity to combat against the strongest of warriors. You may be different, perhaps even unique in your ways of combat, but you are not in any way, inferior.
- Ambidextrous
Starting at 3rd level, you can dual wield martial weapons without the heavy or 2 handed properties. You also add your modifier to attack and damage rolls made when you use your bonus action to attack with your off-hand weapon.
- Defensive Flesh
At 3rd level, your flesh is now your true armor. When not wearing armor, your AC is equal to 10 + your dex or con mod + your proficiency bonus.
- Rip and Tear
At 7th level, you have learned to take advantage of both of your weapons with absolutely wonderful instinct. When you attack a creature using all of your attacks as successive attacks, the last attack deals double damage if it hits.
- Predatory Instinct
The thrill of combat and the promise of death has only served to quicken your body in its anticipation. When you reach 10th level, you gain Advantage on initiative rolls.
In addition, when you use an Action Surge, your movement speed is doubled until the end of your turn.
- Heightened Reflexes
Starting at 15th level, you are fine-tuned against danger that you gained proficiency in Dexterity saving throws.
Also, when someone does a ranged attack against you, you can use your reaction to make an melee attack roll. You remove the total damage dealt away from the damage you take, and if you deal the same or above the amount of damage the attack would have done, you parry the attack back at the attacker.
- Devour
Starting at 18th level, you have reached the pinnacle of dual weilding. You can now use your bonus action to make a number of attacks equal to the amount of extra attacks you have normally.
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