Dual Soul (5e Subclass)
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Dual Soul[edit]
Your innate abilities come from partial possession of an already dead wizard. The way the wizard died and came to inhabit your body doesn't mater, only that their partial possession awakened you as a sorcerer.
- Arcane Spells
You learn additional spells when you reach certain levels in this class, as shown on the Arcane Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class. Additionally you now use your intelligence to cast spells instead of your charisma and your proficiency in charisma saving throws is replaced a proficiency in intelligence saving throws. Arcane Spells 1st Shield, Absorb Elements 3rd Hold Person, Detect Thoughts 5th Leomund's Tiny Hut, Sending 7th Polymorph, Raulothim's Psychic Lance 9th Teleportation Circle, Wall of Force
- Previous Knowledge
Beginning at 1st level, you gain proficiency with two skills or tools of your choice. Alternatively, choose Two skill or tool with which you are already proficient. Your proficiency bonus is doubled for any ability check you make that uses that proficiency. Also when you reach 3rd level, your other soul helps you from time to time. before you know the result of an skill check, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can't use it again until you finish a short or long rest.
- Fail Safe
Starting at 6th level, you can't be charmed, frightened or possessed because of the second soul already processing your body.
- Dual Synchrony
Starting at 14th level, you gain the ability to synchronize your souls two souls. As a bonus action, you can enter this state for 1 minute. For the duration, the cost for metamagics is reduced by 1 to a minum of 1 Additionally the wizard soul in your body gives you one free casting of a spell on the wizard spell list of a level you have access to, if the spell requires concentration the wizard soul will concentrate on it for you for its full duration. Once you use this bonus action, you can't use it again until you finish a long rest, unless you spend 5 sorcery points to use it again.
- Twice The Man
At 18th level when you are knocked unconscious for the first time the other soul in your body takes over. You can roll twice your intelligence mod dumber of hit dice and regain that much hp. Additionally regain a number of sorcery points equal to half the rolled hit dice. After you activate this ability you gain a level of exhaustion and you cant activate it again until next dawn.
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