Druidic Initiate (5e Creature)
From D&D Wiki
Druidic Initiate[edit]
Medium humanoid (any race), any alignment Armor Class 10
Skills Medicine +4, Nature +2 Spellcasting. The initiate is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following druid spells: Cantrips (at will): druidcraft, shillelagh ACTIONSClub. Melee Weapon Attack: +2 to hit (+4 with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
|
Druidic initiates are no simple foresters, having a spark of primal magic. Whether a farmer dabbling in magic, a druid's apprentice, or a free-spirited defender of their forest, an initiate gives nature its due respect. Those who despoil and destroy nature may find themselves at odds with druidic initiates, who call upon the might of the wild in any engagement. |
Back to Main Page → 5e Homebrew → Creatures