Druidic Initiate (5e Creature)

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Druidic Initiate[edit]

Medium humanoid (any race), any alignment


Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 11 (+0) 14 (+2) 10 (+0)

Skills Medicine +4, Nature +2
Proficiency Bonus +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP)


Spellcasting. The initiate is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following druid spells:

Cantrips (at will): druidcraft, shillelagh
1st level (2 slots): entangle, goodberry, speak with animals

ACTIONS

Club. Melee Weapon Attack: +2 to hit (+4 with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh.


Druidic initiates are no simple foresters, having a spark of primal magic. Whether a farmer dabbling in magic, a druid's apprentice, or a free-spirited defender of their forest, an initiate gives nature its due respect. Those who despoil and destroy nature may find themselves at odds with druidic initiates, who call upon the might of the wild in any engagement.

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