Drow Psychostazi Commandant (3.5e NPC)
Villainous Spellcaster 13 | |
Lawful Evil Medium Humanoid (Elf) | |
Init/Senses | -1/Listen +6, Spot +6 |
Languages | Undercommon, Common, Elven, Elven Sign, and 13 other languages. |
AC | 27 (+4 inertial armor, + 3 armor enhancement, + 4 force screen, + 4 shield enhancement + 4 deflection, -1 Dex), touch 27, flat-footed 27 |
hp | 54 (12d6+12 HD) |
SR | 24 |
Fort/Ref/Will | +5/+3/+14 |
Speed | 30 |
Ranged | psionic disintegrate rifle +8 (22d6 touch, DC 19 Fort or 5d6, 4 shots) * favored weapon +3 |
Base Atk/Grp | +6/+6 |
Special Actions | Psionic Powers |
Abilities | Str 10, Dex 8, Con 13, Int 12, Wis 22, Cha 14 |
SQ | greater concealing amorpha |
Skills | Concentration +14, Craft (Crystal) +14, Decipher Script +13, Knowledge (Psionics, Local) +14, Psicraft +14, Use Magic Device +15. |
Advancement | — |
Psycostazi Commandants are seasoned leaders of the Psychostazis. It is they who break the wills of their victims, and from those victims who have no value, they create the Brutal Thralls. Above the Commandants are the leaders of the Psychostazi junta.
A Commandant typically has four Brutal Thralls as bodyguards.
Psionic Powers (Ps): Once per encounter, the Psycostazi Commandant may manifest the following powers: 5th—psionic dominate (DC 21) (include monstrous humanoids, etc.), modify memory (DC 21), mind probe (DC 21); 6th—death urge (DC 24, 2 rounds), mindwipe (DC 22, 3 negative levels); 7th—psychic crush (DC 23). At will, the psychostazi commandant may manifest energy ray (5d6).
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