Drird (3.5e Creature)

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Drird
Size/Type: Large Outsider (Extra-Terrain)
Hit Dice: 5d10 (51 hp)
Initiative: +3
Speed: 30ft, climb 10ft, fly 60ft (average)
Armor Class: 20 (-1 size, +3 Dex, +8 Natural), touch 12, flat-footed 17
Base Attack/Grapple: +3/+13
Attack: Claw +13 melee (1d6+10)
Full Attack: 2 claws +8 melee (1d6+10) and Bite +3 melee (1d8+5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Rage, Lightning Breath Attack (6d8) 60 ft. line, Reflex half (DC 10 + 1/2 HD + Constitution modifier)
Special Qualities: Low Light Vision, Scent, Dark Vision 60 ft., Immune to Sleep and Paralysis effects, and Immunity to Electricity
Saves: Fort +9, Ref +7, Will +5
Abilities: Str 30, Dex 17, Con 21, Int 4, Wis 12, Cha 12
Skills: Climb +10, Listen +7, Spot +7
Feats: Alertness, Toughness, Track(B)
Environment: Temperate Forests
Organization: Any
Challenge Rating: 6
Treasure: None
Alignment: Usually Chaotic Evil
Advancement: 6-15 HD (Large)
Level Adjustment: +3
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More information...

“How do you lose a 20-ft alien bird in a shopping mall?”

Drirds are some of the most successful evolutionary forms of the Extra-Terrain creatures. They can survive indefinitely out of their natural atmosphere. They appear as dragon-like creatures with dark green skin and short necks.

Combat: Drirds are powerful combatants with great stamina and power. They bite and claw their opponents apart.

Dive Bomb (Ex): Drirds love to swoop down on opponents. If they are airborne and their target is not, they deal and extra 4 points of damage per attack.

Extra-Terrain Qualities (Ex): Drirds are immune to the negative effects of oxygen.

Musical Hatred (Ex): Drirds hate all forms of song and will seek to kill anyone who dares sing where they can hear it. Skill at singing doesn’t matter; anything that the DM considers singing attracts Drirds without fail. Drirds will continue to attack anyone who has sang until it is dead, its opponent is dead, or another opponent starts singing.



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