Drider Priest (5e Creature)

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Drider Priest[edit]

Large monstrosity, chaotic evil

Armor Class 19 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 30 ft., climb 30 ft.

16 (+3) 16 (+3) 18 (+4) 13 (+1) 16 (+3) 14 (+2)

Skills Deception +5, Perception +6, Stealth +9
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Elvish, Undercommon
Challenge 6 (2,300 XP)

Fey Ancestry. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

Innate Spellcasting. The drider's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The drider can innately cast the following spells, requiring no material components:

At will: chill touch, dancing lights, eldritch blast
1/day each: darkness, faerie fire

Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Walker. The drider ignores movement restrictions caused by webbing.

Web-Pillar Monger. The drider can use its movement to leap onto a web-pillar within 30 feet of it without needing to make an ability check. While the drider is on a web-pillar, all attacks against it have disadvantage.


Multiattack. The drider priest makes two attacks with its scepter. It can replace one of those attacks with a bite attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

Scepter. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands.


Summon Web-Pillar. The drider priest creates a 15-foot cube structure of webbing centered on a point it can see within 30 feet of it. The web-pillar is difficult terrain and lightly obscures its area. Each creature that starts its turn in the web-pillar or that enters it during its turn must make a DC 14 Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the web-pillar or until it breaks free.
A creature restrained by the web-pillar can use its action to make a DC 14 Strength check. If it succeeds, it is no longer restrained.
The web-pillar can be attacked and destroyed (AC 10; hp 20; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
The drider can only create one web-pillar. When its hit points are reduced to 66 or fewer, it can create two web-pillars and when its hit points are reduced to 33 or fewer it can create three.

Elf Shape. The drider magically polymorphs into a Medium elf or drow or back into its true form. Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


Weblord Shriek. When the drider is reduced to 50 hit points or fewer, each creature within 10 feet of it must make a DC 15 Constitution saving throw, taking 5 (1d10) thunder damage on a failed save, or half as much damage on a successful save. The drider screams "Serve your master!" in Elvish and two giant spiders appear from the edges of the room. These spiders are aligned with the drider and flee when the drider is killed.

Drider priests are devoted worshippers of Lolth. Residing in cities and using magic to disguise themselves as normal elves, drider priests sow chaos by spreading disinformation and serving their goddess from within the societal system. When a priest's facade is broken, it will do whatever it takes to kill those who discovered its identity and maintain its position.
The drider priest is designed with unique mechanics to allow it to suit the position of a boss or mini-boss; if used in a normal encounter, remove its Summon Web-Pillar and Weblord Shriek abilities.

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