Drecko, Riding (3.5e Creature)
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Drecko, Riding | |
---|---|
Size/Type: | Large Magical Beast (Dragonblood) |
Hit Dice: | 5d8+10 (25 hp) |
Initiative: | +6 |
Speed: | 40ft (8 squares) |
Armor Class: | 14 (-1 size, +2 dex, +3 natural), touch 11, flat-footed 13 |
Base Attack/Grapple: | +3/+4 |
Attack: | Peck +4 (1d6+1), or Claw +6 (1d8+1) |
Full Attack: | 2 Claws +6 (1d8+1) and Peck +4 (1d6+1) |
Space/Reach: | 10/5 |
Special Attacks: | — |
Special Qualities: | — |
Saves: | Fort +7, Ref +5, Will +2 |
Abilities: | Str 12, Dex 14, Con 15, Int 2, Wis 8, Cha 11 |
Skills: | Spot +4, Tumble +3, Listen +8 |
Feats: | Improved Initiative, Weapon Focus (Claw) |
Environment: | Temperate Mountains |
Organization: | Single, Party (4-5), Flock (6-12) |
Challenge Rating: | 3 |
Treasure: | 50% |
Alignment: | Usually neutral |
Advancement: | — |
Level Adjustment: | — |
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The innkeeper comes around the side of the stable with two creatures that look like semi-feathered dragons.
Dreckos are distant relatives of dragons, but they have become very docile. They appear as reptiles standing upright on two long, spindly, but strong talons. A feathered mane trails from the tops of their heads to a large tuft at the tip of their tails. Their bellies are feathered as well. They have large dragon-like wings, but they are too heavy to fly. In addition, they have two vestigial forearms ending in sharp claws, not unlike the Utahraptors of prehistory.
Combat[edit]
In the Wild, Dreckos are prone to run away from humanoids rather than fight them, so a Drecko in combat is usually fighting in self-defense. However, if they are instigated into attacking, they will generally charge in and claw foes with their large talons.
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