Dream Eater (5e Creature)
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Medium aberration, chaotic neutral
Skills Deception +6, Persuasion +6, Stealth +5
Innate Spellcasting. The dream eater's innate spellcasting ability is Charisma (spell save DC 14, +6 to spell attacks). The dream eater can cast the following spells innately, requiring no material components:
Spider Climb. The dream eater can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The dream eater can use its Consume Dream. It then makes two attacks with its claws.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Consume Dream. Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Hit: 9 (1d10 + 4) psychic damage. The dream eater then gains temporary hit points equal to half the damage dealt (rounded down). This attack may only be used against sleeping targets with an Intelligence score of 3 or higher. This damage cannot wake the target, nor can it reduce a creature's hit points below 1.
Dream eaters are large reptilian creatures with several porcine attributes that feed off of the psychic energy of sentient creatures when they sleep. They can be found wherever sentient creatures gather in large numbers, like cities and towns, where they usually keep out of sight to feed unnoticed, but they can also disguise themselves as humanoids, though they are never found around sentient creatures that don't sleep, such as elves. They can use an innate magical power to lull victims to sleep, to feed on their dreams and drain their mental energy. The dream eater doesn't need to breathe, eat, drink, or sleep, gaining all its required sustenance from the dreams it consumes. For a dream eater, one dream consumed in a week is the equivalent of a humanoid eating and drinking enough food and water for a day.
Aberrant Nature. A dream eater doesn't require air, food, drink, or sleep.