Dream, Variant (3.5e Spell)
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|Illusion (Phantasm) [Mind-Affecting, Good]|
|Level:||Brd 5, Sor/Wiz 5, Clr 5|
|Casting time:||10 minutes|
|Target:||1 Living creature|
|Saving Throw:||Will Negates (harmless), see text|
|Spell Resistance:||Yes (harmless)|
You send a beautiful and calming phantasmal vision to a specific creature that you name or otherwise specifically designate. The dream enhances restful sleep and heals 1d10 points of damage (and double nonlethal damage). The dream leaves the subject refreshed and with a +2 to all saves the for the next day.
The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature.
|Knowledge Modifier||Will Save Modifier|
|Secondhand (you have heard of the subject)||+5|
|Firsthand (you have met the subject)||+0|
|Familiar (you know the subject well)||–5|
|Connection Modifier||Will Save Modifier|
|Likeness or picture||–2|
|Possession or garment||–4|
|Body part, lock of hair, bit of nail, etc||–10|
|# You must have some sort of connection to a creature you have no knowledge of.|
Dispel good cast on the subject while you are casting the spell dispels the dream and causes you to be stunned for 10 minutes per caster level of the dispel good.
If the recipient is awake when the spell begins, you can choose to cease casting (ending the spell) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must succeed on a Concentration check as if you were in the midst of casting a spell or the spell ends.
If you choose to enter a trance, you are not aware of your surroundings or the activities around you while in the trance. You are defenseless, both physically and mentally, while in the trance. (You always fail any saving throw, for example.) Creatures who don’t sleep (such as elves, but not half-elves) or dream are immune to this spell.
Dream counters nightmare. Nightmare counters dream.
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