Dreadnaught (5e Class)

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<!-Introduction Leader->[edit]

Stuff to write about class

Creating a Dreadnaught[edit]

Quick Build

You can make a dreadnaught quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength. Second, choose the Soldier background.

Class Features

As a dreadnaught, you gain the following class features.

Hit Points

Hit Dice: 1d12 per dreadnaught, level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per dreadnaught, level after 1st


Armor: Light armor, medium armor, heavy armor, shields
Weapons: Simple weapons
Tools: Rams
Saving Throws: Strengh, Constitution
Skills: Choose 2 from Athletics,


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) any simple melee weapon or (b) any simple ranged weapon
  • (a) two handaxes or (b) two light hammers or (c) a crossbow with 20 bolts
  • Breastplate and a shield

Table: The dreadnaught,

Level Proficiency
Battle Cries Features
1st +2 2
2nd +2 2
3rd +2 3
4th +2 3 Ability Score Improvement
5th +3 3
6th +3 4
7th +3 4
8th +3 4 Ability Score Improvement
9th +4 4
10th +4 4
11th +4 4
12th +4 5 Ability Score Improvement
13th +5 5
14th +5 5
15th +5 5
16th +5 5 Ability Score Improvement
17th +6 6
18th +6 6
19th +6 6 Ability Score Improvement
20th +6 6

Battle Cry[edit]

You strike ferocious motivation into your comrades, pumping adrenaline through their veins. Starting at 1st level as an action, you can grant your allies or yourself temporary hit points. When you make this action on someone, the following affects apply:

• You may choose a number of allies up to your proficiency bonus within 30 ft. that can hear you.

• They gain temporary hit points by rolling up to half their hit dice + your Constitution modifier.

• This affect lasts for 2 minutes

• Alternatively, you can use this on yourself using your hit dice and a number of others up to half your proficiency.

Any amount of hit dice expended for this use cannot be used for the benefit of a short rest until a long rest is made. This feature cannot be stacked on itself or any other cries.

Army Regiment[edit]

At 2nd level, you chose an Army Regiment that you dedicate your service to. Choose between the Dragon Regiment, Guardian Regiment, Warrior Regiment, and Mercenary. All detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->



Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Regiment Feature[edit]

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<!-Class Option 2->[edit]

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Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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