Dread Flesh Golem (5e Creature)
Dread Flesh Golem[edit]
Medium construct, any chaotic alignment (usually chaotic neutral or chaotic evil) Armor Class 11 (natural armour)
Proficiency Bonus +3 Berserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. Brute. A melee weapon deals one extra die of its damage when the golem hits with it (included in the attack). Immutable Form. The golem is immune to any spell or effect that would alter its form. Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead gains a number of hit points equal to the lightning damage dealt. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Magic Weapons. The golem's weapon attacks are magical. ACTIONSMultiattack. The golem makes two slam attacks. Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. Strangulation. If the golem hits with two slam attacks, it can grapple its target (escape DC 16). A target grappled in this way cannot breathe.
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A flesh golem with the Dread Golem template applied to it. Stitched together from the collected body parts of various corpses, dread flesh golems have a horrific appearance. Contrary to old movies, they are not flat headed, nor do they have bolts in the side of their necks. Since they are composed of the body parts of many different people, they can have a variety of appearances. |
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