DreadFiends

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DreadFiends:Traits[edit]

The Igni'fers emerged from the depths of the abyss, born from the infernal flames to serve the demonic armies. Their bodies are shaped by eternal fire, and from the moment of their birth, they know only war and destruction. Created to be battle machines, they fight tirelessly, driven by an innate desire to spread the flames of annihilation wherever they go. However, some Igni'fers question its existence of destruction. As they see the world outside Hell, they realize there is more than endless violence. These dissidents, now renegades, seek purpose beyond war, many of them turning against their hellish masters, trying to control the fire that once controlled them.

Ability Score Increase. Your Strength score increases by +2 and your Constitution score increases by +2.
Age. Born from Hell mature quickly, reaching maturity around age 15. Although their bodies are powerful, life in Hell is harsh, and most live to be around 120 years old.-->
Alignment. Due to their hellish upbringing and direct connection to the Devil lords, the Hellborn tend to be chaotic evil. Their violent nature inclines them towards chaos, while their obedience to the strongest aligns them with the infernal hierarchy.
Size. The Hellborn are massive, ranging between 7 and 9 feet tall, with muscular bodies covered in infernal scars and markings. Your size is Medium, but you have advantage on Strength checks to push, pull, or knock creatures over.
Speed. Your base walking speed is 30 feet.
Darkvision.. You see in dim light up to 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern colors in darkness, only shades of gray
Demonic Resistances.. You have resistance to fire and poison and are immune to poison and disease.
Demonic Terror.. You are proficient in the Intimidation skill. Additionally, once per long rest, you can use an action to frighten enemies. Choose a creature within 30 feet of you that can see and hear you. That creature must make a Wisdom saving throw (DC 8 + your Charisma modifier + your proficiency bonus). On a failed save, the creature is frightened for 1 minute.
Demon Tail.. Its tail is a natural weapon. You can use it to make unarmed attacks that deal 1d6 + your Strength modifier piercing damage, with an additional range of 5 feet. Additionally, as a bonus action, you can use your tail to inject poison into an enemy. If the attack hits, it deals 2d6 poison damage, thus becoming poisoned, taking 1d6 damage each turn. You can use this ability a number of times equal to your proficiency bonus, and you regain all uses after a long rest.
Demonic Shell.. You possess an infernal shell that grants you a base Armor Class (AC) of 13 + your Constitution modifier while you are not wearing armor.
Demonic Form. As a bonus action, you can collapse your limbs and gain a demonic form capable of flight. While in this form, you gain +1 to AC and fly speed equal to your walking speed. However, you cannot interact with objects, make melee attacks, or cast spells with somatic components. You can return to your normal form as a bonus action.
Eternal Pursuit.. You may feel the presence of enemies who have caused you pain or who are connected to your past. This grants advantage on Wisdom (Perception or Survival) checks to track these creatures or notice their presence nearby.
Infernal flame manipulator:. As the past in hell forces the Heln'Nkhar to learn how to create and manipulate flames at their pleasure, as long as this flame is not of magical origin or coming from some non-infernal entity, as part of this you learn two tricks, Create Flames and Manipulate Flames.
Languages. Common, Infernal
Subrace. DreadFiends: Volgrath's, Heln'Nkhar, Nal’krath.


<Igni'fers>[edit]

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