Drawy (4e Race)
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Drawys[edit]
By Arnie Swekel |
Reptilian creatures of Bahamut and Tiamat
Racial Traits |
Average Height: 5'7"-6'3" |
Average Weight: 70-95kg |
Ability Scores: +2 Dexterity, +2 Strength or Intelligence |
Size: Medium |
Speed: 7 squares |
Vision: Low-light vision |
Languages: Common, Draconic |
Skill Bonuses: +2 Intimidate, +2 Stealth |
Metallic Defense: You gain a +1 racial bonus to AC against weapon attacks. |
Reptilian: You are considered a reptile for the purpose of effects relating to that keyword. |
Replacing Order: You can use the Positioning Order power as a move action. |
Positioning Order | Drawy Racial Power |
You use your voice to position your team better. | |
Encounter | |
Move Action | close burst 2 |
Target: You and every ally in burst | |
Effect: The target shifts 3 squares. |
The Drawys are a race of reptilian creatures, with a relation to dragons and other reptilians. They ally with these reptilians to get stronger.
Play a Drawy if you want...
- To be slippery and quick.
- To be a natural ally of dragons.
- To have a relation to Bahamut and Tiamat.
- To be a member of a race that favors the Ranger, Rogue and Wizard classes.
Physical Qualities[edit]
Drawys are reptilian creatures, meaning they lay eggs and are cold-blooded. They don't have hair, and they have short tails. Their skin color ranges from pale yellow to deep green, and it's made from scales. They also have two white short horns.
Playing a Drawy[edit]
Good Drawys see themselves as their allies' shields and will protect and help them whenever possible. Evil Drawys see themselves as the center of the action around them and the thing that everyone must protect. They think of their allies as their meat shields and may use their powers to push them into fighting, even while they are weak and sick. Natural Drawys are less common, and they may choose whatever way they think is better.
The Drawys serve two main deities- Bahamut, for the good, and Tiamat, for the evil. Drawys that serve other deities are less common, but they do exist- a warrior Drawy may serve Kord, and a rogue one may believe in the Raven Queen.
Drawy Characteristics: Brave, Quick, Slippery, Friendly, Intimidating
Male Names: Jefuis, Royianiv, Annofihg, Ewegren
Female Names: Ouinya, Imhila, Neguipe, Gabahille
Drawy Adventurers[edit]
Three sample Drawy adventurers are described below.
Jeufis is a Drawy Paladin of Bahamut. He lives in a city with a large temple of Bahamut, and he is the head of the army there. He is loved by many other Drawys and his most known quest was slipping beyond enemy lines, entering a large enemy city, destroying their shrine of Tiamat and killing their leader, the evil Dragonborn fighter Myronn.
Ouinya is a Drawy rogue, living between good and evil. She lives in a small Drawy village between the good Drawy empire Khaderha and the evil Dragonborn nation Ussphat. Her father came from the good empire and her mother from the evil nation, who fell in love and had her. Her parents try to get her each to their place and alignment, so she became a rogue and started stealing from the two cities and bringing to the other, to show her parents that she works for both.
Ewegren is a Drawy wizard, living to help others with his knowledge. He owns a library full of books about dragons. He uses his magic to help others and he defends his city when needed, slipping between enemy lines and causing damage to their heads. While there is no danger he reads books to the young Drawys and helps adventurers with his magical powers.
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