Dragonheart Mage (5e Subclass)
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Dragonheart Mage[edit]
Sorcerer Subclass
- Draconic Resilience.
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.
- Draconic Breath.
At 1th level, you gain the Draconic Breath feat. As a dragonheart mage, you realize some additional benefits from taking this feat. As stated in the feat description, you can use a standard action to change arcane spell energy into a breath weapon that deals 2d6 points of damage per level of the spell that you expend. As you gain levels in this prestige class, however, the amount of damage you can deal increases.
At 6th level, your breath weapon deals 2d8 points of damage per level of the spell you give up.
At 10th level, your breath weapon deals 3d6 points of damage per level of the spell you give up.
- Bloodline
Your Sorceress powers decend from a dragon somewhere in your bloodline. Use the table below to determine which type manifests. upon reaching 3rd level you learn the spell associated with your bloodline, which does not count against the number of sorcerer spells known. Additionally you can use sorcery points to cast these spells instead of spell slots. When you cast the spell in this way you use 1 sorcery point per level of spell slot you wish to use and the maximum number of points you can use to cast your spell in this way is 1 + half your sorcerer level and you do not need material components.
Dragon | Type | Bloodline Spell |
Black | Acid | Melf's Acid Arrow |
Blue | Lightning | Hellish Rebuke(lightning damage) |
Green | Poison | Ray of Sickness |
Red | Fire | Aganazzar's Scorcher |
White | Cold | Ice Knife |
Dragon | Type | Bloodline Spell |
Brass | Fire | Heat Metal |
Bronze | Lightning | Thunderwave(lightning damage) |
Copper | Acid | Tashas Caustic Brew |
Gold | Fire | Searing Smite |
Silver | Cold | Armor of Agythis |
Dragon | Type | Bloodline Spell |
Amethyst | Force | Jim's Magic Missle |
Crystal | Radiant | Moonbeam |
Emerald | Psychic | Mind Spike |
Sapphire | Thunder | Shatter |
Topaz | Necrotic | Inflict Wounds |
- Draconic Resistence.
At 6th level, you gain resistence to the element associate with your bloodline's damage type. Additionally you gain claws. You can make a natural attack with your claw, dealing damage based on your size (Small 1d4, Medium 1d6, large 1d8). In any round when you cast a spell with a casting time of 1 standard action, you can make a single claw attack as a swift action against an opponent you threaten.
- Bloodline Essence
At 14th level, you overcome all resistance associate with your bloodline's damage type and gain immunity to the damage that same type of damage. Additionally your dragon essence increases your natural Fortitude. Increase your STR, DEX, CON, or CHA scores by a total of +3 points between them. for every point spent, increase their maximum as well, but the maximum may not exceed 24
- Manifest Dragon
At 18th level, you may again Increase your STR, DEX, CON, or CHA scores by a total of +3 points between them. For every point spent, increase their maximum as well but the maximum may not exceed 24. Additionally you also can manifest dragon wings that give you a flight speed of 45 feet. While not wearing armor you can summon them or dismiss them as an action, causing them to burst from your back or fade away in a way befitting your bloodline (burn away, turn to snow, etc.). Also when you cause damage of the type associated with your bloodline, you treat immunity as though it is just resistance.
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