Dragongod Domain (5e Subclass)
The Dragongod domain is for clerics who worship dragon gods. Spells marked with a * are found not it the PHB, but in the Elemental Evil companion material, found on the WotC website. It's free to download, and just in time for me to make this! Link: [1]
The Dragongod rises again |
Cleric Level | Spells |
---|---|
1st | burning hands, shield |
3rd | flaming sphere, scorching ray |
5th | fireball, melf's minute meteors* |
7th | fire shield, wall of fire |
9th | conjure elemental, immolation* |
- Draconic Blood
Your blood is blessed with the power of the Dragon. Starting at 1st level, you may choose to use your Charisma modifier instead of wisdom as your spellcasting ability. Additionally, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
- Wrath of the Dragon
Also at 1st level, you can blazingly rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw using your spell save DC. The creature takes 2d10 fire damage on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.
- Channel Divinity Searing Wrath
Starting at 2nd level, you can use your Channel Divinity to wield the power of the blaze with unchecked ferocity. When you roll fire or radiant damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
- Channel Divinity Draconic Presence
Starting from 6th level, you can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
- Blazing Enhancement
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
- Born of the Fire
At 17th level, you have immunity to fire and radiant damage. Additionally, fire and radiant damage you deal ignores resistances.
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