Dragon Piercer (5e Subclass)
Dragon Piercer[edit]
Barbarian Subclass
Some Barbarians try to focus and halter their rage. A fruitless task, as it may be, since their inner fury can never be quenched, some may learn to control it, gaining great concentration, perception and precision.
Barbarians who walk the path of the dragon piercer go against their basic instincts and learn to channel their rage into the use of bows, priding themselves in their accuracy and power. Some even being known to make dragons fall from the sky with a single arrow.
- Bowman Practice
At 3rd level when you choose this path, you have a trained eyesight and skill as a Fletcher . You gain proficiency in either Investigation or Perception. In addition, you gain proficiency with the woodcarver's tools.
- Arrow Fury
Starting when you choose this path at 3rd level, you can channel your fury into any bow ranged attacks, as any other barbarian would in their melee attacks, by learning how to use your muscles to aid you when using a bow, giving you a more stable stance to shoot, and allowing you to overdraw your bow. While raging, you can add your rage damage bonus to your ranged weapon attacks.
In addition, if you haven't moved on your turn, you can use your Reckless Attack for your attacks with ranged weapons that lack the reload property. Your movement speed is reduced to 0 after doing so. Whenever you use reckless attack with such weapons, roll a percentile die. If you roll a number below the result of your attack the weapon is broken, rendered useless. On a critical hit, the weapon breaks automatically.
Finally, while raging, you can add your Strength, rather than your Dexterity, for your attacks and damage rolls with a shortbow or a longbow.
- Focused Rage
Beginning at 6th level, you learn how to use your wrath to enhance your vision, allowing you to greatly focus on your target. You can’t be blinded while raging, and ranged attacks made with a bow at long range against flying targets do not impose disadvantage on the attack roll.
- Great Bowyer
At 10th level, you learn the ability to modify any longbow to better fit your physical might. You can spend 8 hours and 50 gp to modify a bow, reinforcing the limbs, or even adding extra limbs to it, turning it into a reinforced shortbow or longbow. A reinforced bow can be used as a melee weapon, causing the same damage as the damage of its ranged attacks. A greatbow is also considered magical for the purposes of overcoming resistances and immunity to non-magical damage, if the non-modified bow wasn't already.
When wielding your reinforced bow, you can make one of the following special attacks:
- You can shot trough the reinforced scales of your target. When you do so, the AC of any creature that has armor or natural armor, its AC is reduced to 10.
- You can pierce trough multiple targets. You force all creatures in a 5-foot by 30-foot line to make a Dexterity saving throw DC 8 + your proficiency bonus + your Strength modifier. On a failed save, the creature take damage equal to the damage of an attack with that bow.
You can use these special attack a number of times equal to your proficiency bonus, and regain your uses after finishing a long rest. The reinforced bow has no chance of breaking when using it with Reckless Attack as long as you have uses of this feature.
- Dragon Piercer
Starting at 14th level, you learn how to use your greatbow's increased structural strength to make devastating attacks. While raging, you can use your bonus action to charge a Dragon Piercer Attack, by overdrawing your bow and putting all your might into the shot. When you do so, the next attack you make cause additional damage equal to half your Strength ability score (rounded down).
In addition, if the target is flying when hit, it must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or its flying speed is reduced to 0 until the start of your next turn.
Back to Main Page → 5e Homebrew → Character Options → Subclasses