Dragon Heir (5e Subclass)

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Dragon Heir[edit]

Fighter Subclass

A Dragon Heir is a warrior who has either come to realize their latent draconic ancestry, which results in their gained abilities whether they be physical or mental. Their Draconic Ancestry aids them in combat, or in life sometime to their own detriment. Although the manner in which the power manifests is not as pure as that of Draconic Sorcerers, the Dragon Heir compensates with martial prowess.

Draconic Ancestry

At 3rd level, your draconic spiritual Ancestry has made itself know to you whether its visual or feeling you feel strength of a dragon within you, choose type of dragon of our Draconic Ancestry and you gain benefits based on its Draconic Element throughout the subclass. In addition, you are proficient at writing and speaking draconic language.

  • Fire-------------------(Red, Brass, Gold)
  • Cold-------------------(White, Silver)
  • Acid-------------------(Black, Copper)
  • Lightning--------------(Blue, Bronze)
  • Poison-----------------(Green)
Draconic Rage

when a dragon Heir gets angry, he seems burst out in relentless rage making his strike harder as he gains possibly unlimited strength.

Starting at 3rd level, you go into an Ancestral Rage. As a bonus action on your turn, you can go into a draconic rage. While raging, you gain the following benefits.

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll equal to your proficiency bonus. this damage is the same type as the type related to your Draconic Ancestry.
  • You gain temporary hit points equal to 3 x your Fighter level.

If you are able to cast spells, you can't cast them or concentrate on them while enraged.

Your Draconic Rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

You can use this feature a number of times equal to your proficiency bonus. You regain all uses after finishing a long rest.

Draconic Endurance

At 7th level, you gain resistance to the damage type related to your Draconic Ancestry.

In addition, you gain proficiency in Intimidation. If you are already proficient in Intimidation, instead you gain Expertise in Intimidation.

Draconic Resurgence

At 10th level, you call upon your Draconic spirit to reinvigorate your body. As an action, while your Draconic Rage is active, you can choose to end the rage and regain hit points equal to 5x your Fighter level.

Draconic Affinity

At 15th level, you can harness the power of Draconic Ancestry rebuke the attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 3d10 Elemental damage a failed saving throw, and half as much damage on a successful save. the damage type is same as your Draconic Ancestry. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Also your life expectancy is doubled as your body is strengthened through your draconic Ancestry

Draconic Outburst

At 18th level, you gain the ability harness your draconic element to focus it on an outward blast damage. As an action, you can exhale a 60-foot cone of damaging breath. Each creature in the cone must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Constitution modifier), taking 12d8 damage on a failed save, or half as much damage on a successful one, from the type related to your Draconic Ancestry. after the action your current rage ends.

Once you use this feature, you can’t do so again until you finish a long rest.

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