Dragon Domain (5e Subclass)
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Dragon Domain[edit]
Cleric Subclass
Cleric Level | Spells |
---|---|
1st | burning hands, shield |
3rd | dragon's breath, gust of wind |
5th | fear, fly |
7th | fire shield, stoneskin |
9th | cloudkill, cone of cold |
Extra Language[edit]
You can speak, read, and write Draconic.
Draconic Resilience[edit]
At 1st level, your hit point maximum increases by 1, and it increases by 1 again each time you gain a level in the cleric class.
Additionally, when you complete a long rest, you can choose one damage type, choosing from acid, cold, fire, lightning, or poison. You gain resistance to that damage type until you choose a different one with this feature.
Channel Divinity: Dragon Breath[edit]
You can use your Channel Divinity to expel elemental energy. The shape, damage type, and saving throw required of your breath weapon depends on the damage resistance chosen for your Draconic Resilience trait. If you chose acid or lightning, your dragon breath affects creatures in a 30-foot long, 5-foot wide line. If you chose cold or poison, your dragon breath affects creatures in a 15-foot cone. If you chose fire, you can choose whether to affect a line or a cone.
Creatures in the affected area must make a saving throw. If you chose acid, fire, or lightning, creatures in the affected area must make a Dexterity saving throw. If you chose cold or poison, creatures in the affected area must make a Constitution saving throw. Creatures take 2d6 damage of your chosen damage type on a failed saving throw, or half as much damage on a successful one.
This Channel Divinity option deals more damage as you gain levels in the cleric class. Your Dragon Breath's damage increases to 3d6 when you reach 5th level, 4d6 when you reach 9th level, 5d6 when you reach 13th level, and 6d6 when you reach 17th level.
Channel Divinity: Draconic Presence[edit]
Starting from 6th level, you can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Divine Strike[edit]
At 8th level, you gain the ability to infuse your weapon strikes with intense draconic power. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. This damage is of the type you chose with your Draconic Resilience ability. When you reach 14th level, the extra damage increases to 2d8.
Dragon Wings[edit]
At 17th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to twice your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
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