Dracotaur, Variant (5e Race)
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Hard scales that vary in color from green to brown cover a dracotaur from head to tail. Males have ornate cresting on their heads, throats, and chests ranging from bright red to deep purple. A dracotaur’s 4-foot-long tail, although used primarily for balance, ends in wicked spikes that can be brought to bear in battle. dracotaurs excrete body oil that helps keep their scales and leather armor supple. They typically wield sharp spears. An adult dracotaur stands 7 feet tall and measures 10 feet long, weighing about 2,000 pounds.
|© Wizards of the Coast, by Steve Prescott|
There used to be tales of ancients heroes who would slay dragons by the dozens. Magical armour that could resist any damage. Weapons that could break a Dragon's hide. Dracotaurs have been the bane of such heroes and destroyers of such artefacts, many scholars have been trying to discover the history of this nomadic race only to be brought to legends of a time when Dragons nearly went extinct. Were the Dracotaurs a product of Dragons trying to save their race or are they the product of an furious dragon god for the near destruction of a species? One can only hope it is the former rather then the latter but thanks to the Dracotaurs reverence of Dragons as a whole... the latter seems more likely.
Dracotaurs gather in small, nomadic tribes. Dracotaurs respect power above all, and they measure power in terms of raw strength and arcane magical ability. Their leaders are usually mighty warriors, sorcerers, or both. Although dracotaur tribes occasionally fight over land, rival tribes quickly band together when faced with a common outside threat. Dracotaurs will also ally with other reptilian creatures, including lizardfolk and nagas. Although they are not devout creatures, dracotaurs see true dragons as powerful embodiments of the ancient gods and will give their lives in the service of such creatures. Much of the race’s arcane knowledge comes from the ancient teachings of the true dragons. Dracotaurs rarely stay in any one place long enough to warrant the building of permanent settlements. However, tribes will often lay claim to ancient ruins and use them as sanctuaries, training grounds, or neutral meeting places. Dracotaurs and centaurs despise one another, and many a dracotaur warrior dreams of devouring the flesh of a fallen centaur foe.
Dracotaurs don't take names but instead they take brutal nicknames that demonstrate their unique traits and ferocity in battle.
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Dracotaurs reach maturity at the age of 10 and can live up to 500 but rarely make it that long.
Alignment. Due to their life of war, Dracotaurs lean more closely towards evil but when not fighting they will obey the laws of the tribe, making them lawful.
Size. Dracotaurs range between 7ft-9ft tall and 8ft-10ft long, although larger then most, Your size is still Medium.
Speed. Your base walking speed is 40ft.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Armor. You have tough scales to ward off attacks. When you aren't wearing armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Tribal Arms. You are proficient with spears and longbows.
Natural Weapons. As a Dracotaur your tail is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d4 + your Strength modifier plus 1d4 piercing damage, instead of just bludgeoning damage as normal for an unarmed strike.
Large Build. You double your push, pull and carry weight. You have disadvantage on melee attacks with in 5ft made with one handed weapons except for spears.
Molten Spit. A Dracotaur can spit a glob of fire as an action. A direct hit deals 2d6 points of fire damage. Every creature within 5 feet of the point where the spittle hits takes 1d4 points of fire damage from the splash. this attack has a range of 20ft. you can use this equal to your constitution modifier every long rest.
Limited Magic Immunity. You have a limited immunity to some magical effects. Due to this you are immune to magical effects that cause paralysis or sleep. This does not apply to poisons that cause these effects.
Languages. You can speak, read, and write Draconic and one other language of your choice.
Random Height and Weight
|7ft′ 0 inches″||+2d12||2,000lbs lb.||× (10lbs) lb.|
*Height = base height + height modifier