Draconic Sorcerer (5e Subclass)
Atlira Draconic Sorcerer[edit]
Sorcerer Subclass
- Dragon Hide
At 1st lvl, while not wearing Armor, your AC = 13 + your DEX or STR modifier and you gain +1 hp for every level taken in this class
- Natural claws
As an action, you can shape your hands into dragon-like claws. While shaped this way, you gain the benefits of the fighter's unarmed fight fighting style, but the damage may be bludgeoning, piercing, or slashing and your unarmed strikes count as finesse
- Bloodline
Your Sorceress powers decend from a dragon somewhere in your bloodline. Use the table below to determine which type manifests. upon reaching 3rd level you learn the spell associated with your bloodline, which does not count against the number of sorcerer spells known. Additionally you can use sorcery points to cast these spells instead of spell slots. When you cast the spell in this way you use 1 sorcery point per level of spell slot you wish to use and the maximum number of points you can use to cast your spell in this way is 1 + half your sorcerer level and you do not need material components.
Dragon | Type | Bloodline Spell |
Black | Acid | Melf's Acid Arrow |
Blue | Lightning | Hellish Rebuke(lightning damage) |
Green | Poison | Ray of Sickness |
Red | Fire | Aganazzar's Scorcher |
White | Cold | Ice Knife |
Dragon | Type | Bloodline Spell |
Brass | Fire | Heat Metal |
Bronze | Lightning | Thunderwave(lightning damage) |
Copper | Acid | Tashas Caustic Brew |
Gold | Fire | Searing Smite |
Silver | Cold | Armor of Agythis |
Dragon | Type | Bloodline Spell |
Amethyst | Force | Jim's Magic Missle |
Crystal | Radiant | Moonbeam |
Emerald | Psychic | Mind Spike |
Sapphire | Thunder | Shatter |
Topaz | Necrotic | Inflict Wounds |
- Dragon Furry.
at 6th level, you gain resistance to the type associated with your bloodline choice and your claws increase in potency. Your unarmed attacks count as magical for the purpose of overcoming resistances to non magical attacks. Additionally, when you take the attack action you may make two attacks instead of one as a part of the same action; You gain a +1 to all attack and damage rolls of your unarmed strikes. This increases to +2 at 14th level and +3 at 18th level.
- Bloodline Essence
At 14th level, you overcome all resistance associate with your bloodline's damage type and gain immunity to the damage that same type of damage. Additionally your dragon essence increases your natural Fortitude. Increase your STR, DEX, CON, or CHA scores by a total of +3 points between them. for every point spent, increase their maximum as well, but the maximum may not exceed 24
- Manifest Dragon
At 18th level, you may again Increase your STR, DEX, CON, or CHA scores by a total of +3 points between them. For every point spent, increase their maximum as well but the maximum may not exceed 24. Additionally you also can manifest dragon wings that give you a flight speed of 45 feet. While not wearing armor you can summon them or dismiss them as an action, causing them to burst from your back or fade away in a way befitting your bloodline (burn away, turn to snow, etc.). Also when you cause damage of the type associated with your bloodline, you treat immunity as though it is just resistance.
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