Draconian Felinus Cult (4e Creature)

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The Draconian Felinus is a small, cat-like dragon. It has scales of many colors and a slew of elemental attacks.

Draconian Felinus[edit]

The Draconian Felinus has its own cult, a rather powerful one situated near Baldur's Gate.

Draconian Felinus
Level 1 Solo Skirmisher
Small Natural Beast (Dragon)
XP 500
Initiative +5 Senses Perception +1
HP 120; Bloodied 60Hit Points 60
AC 20; Fortitude 17, Reflex 18, Will 14
Resist Fire, Cold, Poison, and Lightning 5
Saving Throws +5
Speed 6; Fly 8
Action Points 2
Basicmelee.png Claws
Effect: +6 vs. AC; 1d10+3 damage
Basicmelee.png Bite
Effect: +6 vs. AC; 2d6+3 damage
Melee.png Double Attack
Effect: The Draconian Felinus makes two Claw attacks
Melee.png Flyby Strike
Effect: The Draconian Felinus flies at full speed and can make one Claw attack that also pushes 1 square
Melee.png Scramble
Effect: 3d6+3 damage and the Draconian Felinus can move through the creature's square without provoking an attack of opportunity or being impeded
Close.png Elemental Burst
Effect: Close burst 2; +4 vs. Fort and Ref

Fort hit: 2d6+3 Poison and Cold damage

Ref hit: 2d6+3 Fire and Lightning damage

Miss: Half damage

Melee.png Bloody SwathD6 (6).png
Effect: The Draconian Felinus takes up to two move actions (replacing its minor action) to move without provoking attacks of opportunity; whenever one would normally be provoked, the Draconian Felinus instead makes a Double Attack

Special: This power can only be used while bloodied

Skills
Str 13 (+1) Dex 16 (+3) Wis 12 (+1)
Con 14 (+2) Int 15 (+2) Cha 10 (0)
Alignment Neutral Languages Feline
Equipment
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Draconian Felinus Tactics[edit]

The Draconian Felinus uses a combination of Flyby Strike and Double attacks to injure its foes. When in high health, it will often provoke attacks of opportunity in order to use Scramble. After it first uses Bloody Swath, it tries to end near as many foes as possible to use Elemental Burst. It then uses Bloody Swath whenever available and uses Flyby Strike.

Draconian Felinus Lore[edit]

A character knows the following information with a successful Religion or Arcana check.

DC 20: The Draconian Felinus uses its small size to its advantage, often scrambling over foes with its claws. It can also unleash a burst of fire, lightning, cold, and poison in dire straits. Once injured, it grows angry and tears through its foes, leaving a bloody swath in its trail.

DC 25: It's a cat-dragon thing.

Blue Guard[edit]

Blue Guard
Level 1 Soldier
Medium Natural Humanoid (Lightning)
XP 100
HP 32; Bloodied 16 Initiative +4
AC 19; Fortitude 16, Reflex 15, Will 14 Perception +1
Speed 5
Resist 5 Lightning
Traits
Threatening Reach
The blue guard can make opportunity attacks against any opponents within its reach
Standard Actions
Basicmelee.png Pike
Attack: Melee 2 (one creature); +8 vs. AC
Hit: 1d10 + 2 damage
Ranged.png Jolt ♦ Encounter
Attack: Ranged 10 (one creature); +6 vs. Ref
Hit: 2d10 + 3 lightning damage and the target is dazed (save ends)
Triggered Actions
Melee.png Charged Strike ♦ Encounter
Attack: (Opportunity Action); Melee 2 (one creature); +6 vs. Fort
Trigger: A creature moves from a square that the blue guard threatens.
Hit: 2d6 + 3 lightning damage and the target is pulled one square
Skills +5 Religion
Str 15 (+2) Dex 14 (+2) Wis 13 (+1)
Con 16 (+3) Int 12 (+1) Cha 10 (0)
Alignment Neutral Languages Common, Draconic
Equipment Pike, Chain Mail
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A Blue Guard wears azure armor made of cast-off scales from the Draconian Felinus. The armor is adorned with the Draconian Felinus's symbol, a black cat's paw with the white silhouette of a roaring dragon's head.

Blue Guard Tactics[edit]

The Blue Guard wades into the thick of battle, pulling foes close with Charged Strike and then alternating between that and pike. They use Jolt when a target manages to get too far away, in order to give it time to draw near.

Blue Guard Lore[edit]

A character knows the following information with a successful Religion check.

DC 12: Blue Guards protect the Lightning Guardian.

DC 17: They use electrically charged spears, sapping energy from foes one turn and using it to attack the next. They usually have a reserve for one large bolt in combat.

DC 22: They worship a cat-dragon thing.


Mage of the Draconian Felinus[edit]

Mages of the Draconian Felinus wear robes bearing the distinctive symbol of their idol, a black cat's paw with the white silhouette of a roaring dragon's head. They are of any standard race.

Mage of the Draconian Felinus
Level 1 Artillery
Medium Fey Humanoid
XP 100
Initiative +2 Senses Perception+2
HP 24; Bloodied 12Hit Points 24
AC 15; Fortitude 14, Reflex 15, Will 16
Speed 6
Basicmelee.png Staff
Effect: +6 vs. AC; 1d6 damage
Basicranged.png Arcane Blast
Effect: Ranged 10; +6 vs. Ref; 1d10+3 damage
Close.png Repulsion BlastD6 (4).pngD6 (5).pngD6 (6).png
Effect: Close Blast 3; +8 vs. Fort; 1d6+3 damage and push 3
Area.png Dragon Strike
Effect: Area Burst 1 within 10 squares; +6 vs. AC; 2d6+3 damage
Skills Religion+5, Arcana+7
Str 10 () Dex 15 (+2) Wis 14 (+2)
Con 12 (+1) Int 16 (+3) Cha 13 (+1)
Alignment Neutral Languages Common, Possibly Elvin or Draconic
Equipment Staff, Cult Robes
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Mage of the Draconian Felinus Tactics[edit]

The Mage will stand behind Warriors guarding it. It uses Dragon Strike as soon as enemies get too close to each other and Repulsion Blast if enemies get to close to itself. It will flee temporarily to get to cover or another position it can strike from, but will never leave combat entirely till its foes are dead.

Mage of the Draconian Felinus Lore[edit]

A character knows the following information with a successful Religion check.

DC 10: Mages of the Draconian Felinus fight till the end. Though they may appear to retreat, they'll always be back to fight when they can do so.

DC 15: Mages fight with basic arcane attacks, in addition to a powerful area attack and a technique designed to shove enemies away from them.

DC 20: They worship a cat-dragon thing.

Sneak of the Draconian Felinus[edit]

Sneaks of the Draconian Felinus wear robes bearing the distinctive symbol of their idol, a black cat's paw with the white silhouette of a roaring dragon's head. They are of any standard race. This stealthy fighter enters combat only to protect his god, the Draconian Felinus. Not especially dangerous, but a very tenacious foe.

Sneak of the Draconian Felinus
Level 1 Lurker
Medium Fey Humanoid
XP 100
Initiative +4 Senses Perception+5
HP 26; Bloodied 13Hit Points 26
AC 18; Fortitude 15, Reflex 16, Will 14
Speed 7
Basicmelee.png Stab
Effect: +8 vs. AC; 1d6+3 damage
Stealth Strike
Effect: A Sneak deals an extra 1d6 damage with melee attacks against a target which he has combat advantage on.
Gliding Step
Effect: The Sneak moves full speed without any sneak penalties.
Melee.png Red Tears
Effect: +8 vs. AC; Hit: 3d8+3 damage and the target is blinded (save ends);

Miss: Half damage, and the target is blinded till the end of the next turn

Skills Religion+5, Perception+5, Sneak+5
Str 13 (+1) Dex 16 (+3) Wis 10 ()
Con 14 (+2) Int 15 (+2) Cha 12 (+1)
Alignment Neutral Languages Common, Possibly Elvin or Draconic
Equipment Short Sword, Cult Robes
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Sneak of the Draconian Felinus Tactics[edit]

A Sneak is usually accompanied by at least one Warrior. The Sneak using its Gliding Step to get in a position where it has combat advantage, then strikes. It saves Red Tears for an opponent that's able to find him, or an especially dangerous foe.

Sneak of the Draconian Felinus Lore[edit]

A character knows the following information with a successful Religion check.

DC 10: Sneaks of the Draconian Felinus are dangerous opponents that never give up. If you see one in a fight, find its body when you're done. If you can't, be prepared to keep fighting.

DC 15: Sneaks use a special stealth technique known as Gliding Step to move swiftly while undetected, but it requires intense concentration, and so they are unable to fight at the same time. They also attempt to blind especially powerful or perceptive foes.

DC 20: They worship a cat-dragon thing.

Warrior of the Draconian Felinus[edit]

Warriors of the Draconian Felinus wear robes bearing the distinctive symbol of their idol, a black cat's paw with the white silhouette of a roaring dragon's head. They are of any standard race. These warriors fight with fanatic devotion, protecting their idol, the Draconian Felinus. While not skilled, they never retreat, and are dangerous foes all the same.


Warrior of the Draconian Felinus
Level 1 Soldier
Medium Fey Humanoid
XP 100
Initiative +4 Senses Perception+1
Hit Points 31
AC 18; Fortitude 15, Reflex 14, Will 13
Speed 6
Basicmelee.png Long Sword
Effect: +8 vs. AC; 1d10+3 damage
Melee.png Slowing Strike
Effect: +6 vs. Fortitude; 1d6+3 damage;

Secondary Attack: +4 vs. Fortitude; The target is slowed until the end of their next turn

Melee.png Kneebreaker
Effect: +8 vs. AC; 3d6+3 damage; The target is slowed (save ends)
Skills Religion+5
Str 16 (+3) Dex 14 (+2) Wis 13 (+1)
Con 15 (+2) Int 10 (0) Cha 12 (+1)
Alignment Neutral Languages Common, Possibly Elvin or Draconic
Equipment Long Sword, Cult Robes
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Warrior of the Draconian Felinus Tactics[edit]

A Warrior of the Draconian Felinus's main job is to keep enemies at bay from mages and distract them from sneaks. They will start off by striking with Kneebreaker, switching to Slowing Strike after it hits. When an enemy is bloodied, they switch to Longsword to go for the kill. If an enemy gets too close to a mage, they will try to grapple or bull-rush them.

Warrior of the Draconian Felinus Lore[edit]

A character knows the following information with a successful Religion check.

DC 10: Warrior of the Draconian Felinus fight with rabid ferocity and never back down.

DC 15: They use slowing strikes, including a vicious blow aimed at the knees. They start to strike with all their force when a target is bloodied, no longer trying to slow.

DC 20: They worship a cat-dragon thing.


Encounter Groups[edit]

Warrior of the Draconian Felinus only fight with others of their cult. Their role is to slow and defend for their allies.

Level 1 Encounter (XP 100)

  • 2 Warrior of the Draconian Felinus (Level 1 Soldier)
  • 2 Sneak of the Draconian Felinus (Level 1 Lurker)
  • 1 Mage of the Draconian Felinus (Level 1 Artillery)

Level 1 Encounter (XP 500)

  • 1 Lightning Guardian (Level 1 Elite Artillery)
  • 3 Blue Guard (Level 1 Soldier)

Level 1 Encounter (XP 500)

The Mage of the Draconian Felinus is a powerful spellcaster, though fragile. Usually found only with some form of guard.

  • 1 Draconian Felinus (Level 1 Solo Skirmisher)



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