Draconae (3.5e Creature)
“ | Oh, snap, draconae! | ” |
—Zaer, satyr trooper |
Draconae[edit]
Draconae range from the farthest corners of Min-Taurus to the foothills of the Mountains of the Sun.
Size/Type: | Large Dragon |
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Hit Dice: | 9d12+63 (121 hp) |
Initiative: | +1 |
Speed: | 50 ft |
Armor Class: | 18 (+1 dex, -1 size, +8 natural), touch 10, flat-footed 18 |
Base Attack/Grapple: | +9/+4/+19 |
Attack: | Mwk Falchion +16 melee (2d6 +6) or Shortbow +9 ranged (1d8/20x3) or bite +14 melee (1d6 +6) or claw +14 melee (1d6 +6) |
Full Attack: | Mwk Falchion +16/+11 melee (2d6 +6) and bite +14/+9 melee (1d6 +6 + poison) and 2 claws +12/+7 melee (1d6 +6 + poison) |
Space/Reach: | 10 ft/5 ft |
Special Attacks: | Spell-like abilities, breath weapon (fire 4d6, 1/1d4 rounds, 50 ft cone, reflex save dc 17 half), poison (save dc 17, primary damage 2d6 strength, secondary damage 5d6 acid) |
Special Qualities: | immunity to fire and acid, dr 15/magic, SR 20, dragon traits. |
Saves: | Fort +13, Ref +7, Will +7 |
Abilities: | Str 22, Dex 13, Con 25, Int 15, Wis 12, Cha 14 |
Skills: | climb +20, jump +26, balance +20, spot +15, listen +15, move silently +13, hide +9 (+13 in hilly or rocky terrain), survival +13, swim +22. |
Feats: | Weapon Focus (Falchion), Dodge (bonus), Mobility, Spring Attack, Cleave |
Environment: | Warm or temperate hills. |
Organization: | solitary, pair, or gang (3-12) |
Challenge Rating: | 8 |
Treasure: | standard. |
Alignment: | often neutral. |
Advancement: | 10-13 hd (large), 14-17 hd (huge) or by character class. |
Level Adjustment: | +7 |
A large, reptilian beast slithers softly through the grass, making little noise as it advances upon you with a falchion held low. It's forked tongue flickers in and out, as if tasting the air, and it exhales flames as it does so. It has a six limbed body, and looks like a draconian centaur.
Draconae are beasts that roam the hills of the Northern Continent, seeking out prey and avoiding their larger relatives.
Combat[edit]
Draconae seek to ambush prey if at all possible, unleashing a few volleys of arrows to start a fight. Once engaged in combat, however, they attack with abandon, using both their natural and manufactured weapons along with spell-like abilities and breath weapon.
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