Level 1 At-Will Evocations[edit]
Call of the Dragon
|
Dracomancer Attack 1
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You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.
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At-Will Primal, Implement
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Standard Action
|
Area burst 1 within 10 squares
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Target: Each creature in the burst
|
Attack: Wisdom Vs. Will
|
Hit: The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.
|
Level 21: 10 + Wisdom modifier psychic damage.
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Chilling Shout
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Dracomancer Attack 1
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Your shout emits a blast of icy wind that savages your enemies, scattering them.
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At-Will Primal, Implement
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Standard Action
|
Area burst 1 within 10 squares
|
Target: Each creature in the burst
|
Attack: Wisdom Vs. Fortitude
|
Hit: 1d6 cold damage, and you slide the target 1 square.
|
Level 21: 2d6 cold damage.
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Fire Bolt
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Dracomancer Attack 1
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You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.
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At-Will Primal, Implement, Zone
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Standard Action
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Ranged 10
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Target: One creature
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Attack: Wisdom Vs. Reflex
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Hit: 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.
|
Level 21: 2d6 fire damage.
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Grasping Claws
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Dracomancer Attack 1
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You rend and tear your foes with your claws, leaving it unable to escape your next assault.
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At-Will Primal, Implement
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Standard Action
|
Melee touch
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Target: One creature
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Attack: Wisdom Vs. Reflex
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Hit: 1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.
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Level 21: 2d8 + Wisdom modifier damage.
|
Special: This power can be used as a melee basic attack.
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Dragon Pounce
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Dracomancer Attack 1
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You leap at your foe, catching it off guard.
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At-Will Primal, Implement
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Standard Action
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Melee touch
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Target: One creature
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Attack: Wisdom Vs. Reflex
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Hit: 1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.
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Level 21: 2d8 + Wisdom modifier damage.
|
Special: When charging, you can use this power in place of a melee basic attack.
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Savage Rend
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Dracomancer Attack 1
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You rake your foe with your claws, setting it up for the kill.
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At-Will Primal, Implement
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Standard Action
|
Melee touch
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Target: One creature
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Attack: Wisdom Vs. Reflex
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Hit: 1d8 + Wisdom modifier damage, and you slide your target 1 square.
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Level 21: 2d8 + Wisdom modifier damage.
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Special: This power can be used as a melee basic attack.
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Storm Spike
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Dracomancer Attack 1
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You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.
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At-Will Primal, Implement
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Standard Action
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Ranged 10
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Target: One creature
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Attack: Wisdom Vs. Reflex
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Hit: 1d8 + Wisdom modifier lightning damage. If the target doesn't move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.
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Level 21: 2d8 + Wisdom modifier damage.
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Tail Lash
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Dracomancer Attack 1
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You lash out with your dragon tail to whip and ensnare your prey.
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At-Will Primal, Implement
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Standard Action
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Ranged 10
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Target: One creature
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Attack: Wisdom Vs. Fortitude
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Hit: 1d8 + Wisdom modifier damage, and you pull the target 2 squares.
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Level 21: 2d8 + Wisdom modifier damage.
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Fire Wyvern
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Dracomancer Attack 1
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A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.
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At-Will Primal, Implement
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Standard Action
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Ranged 10
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Target: One creature
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Attack: Wisdom Vs. Reflex
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Hit: 1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.
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Level 21: 2d8 + Wisdom modifier fire damage.
Opportunity Action
Ranged 10
Trigger: The target takes any action that can provoke opportunity attacks
Secondary Attack: Wisdom Vs. Reflex
Hit: 1d8 + Wisdom modifier fire damage.
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Cinders and Ashes
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Dracomancer Attack 1
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You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.
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At-Will Primal, Implement, Zone
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Standard Action
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Close blast 3
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Target: Each creature in the blast
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Attack: Wisdom Vs. Reflex
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Hit: 1d8 + Wisdom modifier fire damage.
Level 21: 2d8 + Wisdom modifier fire damage.
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Effect: The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.
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Level 1 Encounter Evocations[edit]
Draconic Seduction
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Dracomancer Attack 1
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Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.
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Encounter Primal
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Standard Action
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Ranged 5
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Target: One creature
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Attack: Wisdom Vs. Will
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Hit: 2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.
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Darting Bite
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Dracomancer Attack 1
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With speed and cunning, you bite your enemies and dodge to avoid a counterattack.
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Encounter Primal, Implement
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Standard Action
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Melee touch
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Target: One or two creatures
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Attack: Wisdom Vs. Reflex
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Hit: 1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.
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Draconic Predator: The number of squares you can shift equals your Dexterity modifier.
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Dragonfrost
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Dracomancer Attack 1
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You blast your enemy with frost that leaves it frozen in place.
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Encounter Primal, Implement
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Standard Action
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Ranged 10
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Target: One creature
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Attack: Wisdom Vs. Fortitude
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Hit: 1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.
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Draconic Guardian: The attack deals extra damage equal to your Constitution modifier.
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Ice Dragon's Tail
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Dracomancer Attack 1
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You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.
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Encounter Primal, Implement
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Standard Action
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Area burst 1 within 10 squares
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Target: Each creature in bust
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Attack: Wisdom Vs. Reflex
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Hit: 1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.
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Call Forth Wyverns
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Dracomancer Attack 1
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Wyverns swoop forth to knock your enemies down.
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Encounter Primal, Implement
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Standard Action
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Close burst 5
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Target: One or two creatures in burst
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Attack: Wisdom Vs. Reflex
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Hit: 1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.
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Close to the Kill
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Dracomancer Attack 1
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This close to the kill, your instincts take over.
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Encounter Primal, Implement
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Standard Action
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Melee 1
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Target: One enemy
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Attack: Wisdom Vs. Reflex
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Hit: 1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.
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Draconic Guardian: Add your Constitution modifier to the temporary hit points.
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Ice Dragon's Teeth
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Dracomancer Attack 1
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You release a blast of shards like the teeth of a dragon that puncture your foes.
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Encounter Primal, Implement
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Standard Action
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Close blast 5
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Target: Each creatue in the blast
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Attack: Wisdom Vs. Fortitude
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Hit: 1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.
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Draconic Predator: The penalty to all defenses equals 1 + your Dexterity modifier.
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Draconic Pyre
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Dracomancer Attack 1
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WIth a snap of your fingers, your foe explodes into a pyre of flame.
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Encounter Primal, Implement
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Standard Action
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Ranged 10
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Target: One creature
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Attack: Wisdom Vs. Reflex
|
Hit: 2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.
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Level 1 Daily Evocations[edit]
Fire Flash
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Dracomancer Attack 1
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A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.
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Daily Primal, Implement
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Standard Action
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Area burst 1 within 10 squares
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Target: Each creature in bust
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Attack: Wisdom Vs. Will
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Hit: The target is slowed and grants combat advantage (save ends both).
Aftereffect: 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.
|
Miss: 1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.
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Fires of Life
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Dracomancer Attack 1
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Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.
|
Daily Primal, Implement
|
Standard Action
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Area burst 1 within 10 squares
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Target: Each enemy in bust
|
Attack: Wisdom Vs. Reflex
|
Hit: 1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.
Aftereffect: One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier.
|
Miss: Half damage.
|
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Savage Frenzy
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Dracomancer Attack 1
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In a blur of claw and fang, you strike out at nearby enemies.
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Daily Primal, Implement
|
Standard Action
|
Close burst 1
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Target: Each enemy in bust you can see
|
Attack: Wisdom Vs. Reflex
|
Hit: 1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).
|
Miss: Half damage and the target is slowed until the end of your next turn.
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Tempest Breath
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Dracomancer Attack 1
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You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.
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Daily Primal, Implement
|
Standard Action
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Ranged 10
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Target: One creature
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Attack: Wisdom Vs. Reflex
|
Hit: 2d10 + Wisdom modifier damage.
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Effect: The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.
|
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Cold Storage
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Dracomancer Attack 1
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Snow erupts at your command, freezing and slowing your enemies.
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Daily Primal, Implement, Zone
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Standard Action
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Area burst 1 within 10 squares
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Target: Each creature in burst
|
Attack: Wisdom Vs. Fortitude
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Hit: 2d8 + Wisdom modifier cold damage.
|
Effect: The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.
|
Sustain Minor: The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.
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Freezing Fire
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Dracomancer Attack 1
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A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.
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Daily Primal, Implement
|
Standard Action
|
Close burst 3
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Target: Each creature in burst
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Attack: Wisdom Vs. Fortitude
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Hit: 2d10 + Wisdom modifier fire damage.
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Miss: Half damage.
|
Effect: You gain a +2 power bonus to all defenses until the end of the encounter.
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Lightning Arc
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Dracomancer Attack 1
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Twin bolts of lightning strike your foes and knock over creatures near them.
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Daily Primal, Implement
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Standard Action
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Ranged 10
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Target: One or two creatures
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Attack: Wisdom Vs. Reflex
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Hit: 1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.
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Miss: Half damage.
|
Effect: Make a secondary attack that is an area burst 1, one burst centered on each primary target.
Secondary Target: Each creature in bursts
Secondary Attack: Wisdom Vs. Fortitude
Hit: The secondary target is knocked prone.
|
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Fire Laser
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Dracomancer Attack 1
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You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.
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Daily Primal, Implement
|
Standard Action
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Close blast 3
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Target: Each creature in blast
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Attack: Wisdom Vs. Reflex
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Hit: 3d8 + Wisdom modifier fire damage.
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Miss: Half damage.
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Effect: Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.
|
Sustain Minor: The effect persists.
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Level 2 Utility Evocations[edit]
Scaleskin
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Dracomancer Utility 2
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A protective layer of dragon scales covers your body.
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Encounter Primal
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Minor Action
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Ranged 5
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Target: You or one ally
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Effect: Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.
|
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Fleet Pursuit
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Dracomancer Utility 2
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Your limbs propel your forward with the speed of a dragon.
|
Daily Primal
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Minor Action
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Personal
|
Effect: Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.
|
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Obscuring Darkness
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Dracomancer Utility 2
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A shadowy darkness spirals out from behind you, shrouding your allies.
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Daily Primal, Zone
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Standard Action
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Area burst 1 within 10 squares
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Effect: The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.
|
Sustain Minor: The zone persists, and you can increase its size by 1 to a maximum of burst 5.
|
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Shadow Dragon
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Dracomancer Utility 2
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You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.
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Daily Primal
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Free Action
|
Personal
|
Trigger: None
|
Prerequisite: You must have the dragon shape power.
|
Effect: Until the end of the encounter, you can use dragon shape to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use dragon shape to change among this form, your half-dragon form, and your humanoid form.
|
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Ferocious Transformation
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Dracomancer Utility 2
|
In response to an enemy's attack, you transform into a half-dragon and pounce.
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Encounter Primal
|
Immediate Reaction
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Personal
|
Trigger: An enemy hits you while you aren't in half-dragon form
|
Effect: You use dragon shape to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.
|
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Resist Elements
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Dracomancer Utility 2
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The elements wash around you, but your draconic magic protects you and your allies.
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Encounter Primal
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Immediate Interrupt
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Close burst 1
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Trigger: You take acid, cold, fire, lightning, or thunder damage
|
Target: You and each ally in burst
|
Effect: Each target gains resist 5 to the triggering damage type until the end of your next turn.
|
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Sudden Bite
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Dracomancer Utility 2
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When your foe drops its guard, you change into a half-dragon to strike.
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Encounter Primal
|
Immediate Reaction
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Personal
|
Trigger: An enemy provokes an attack of opportunity from you
|
Effect: You use dragon shape to change into half-dragon form. You then make the opportunity attack.
|
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Dragonstorm Shield
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Dracomancer Utility 2
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A storm howls around you, shielding you from harm and hurling your attackers away.
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Encounter Primal
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Immediate Interrupt
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Personal
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Trigger: You are hit by a melee attack
|
Effect: You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.
|
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Level 3 Encounter Evocations[edit]
Battering Claws
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Dracomancer Attack 3
|
You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.
|
Encounter Primal, Implement
|
Standard Action
|
Melee touch
|
Target: One or two creatures
|
Attack: Wisdom Vs. Reflex
|
Hit: 1d8 + Wisdom modifier damage, and you slide the target 2 squares.
|
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Call Lightning
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Dracomancer Attack 3
|
You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.
|
Encounter Primal, Implement, Zone
|
Standard Action
|
Area burst 1 within 10 squares
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Target: Each creature in burst
|
Attack: Wisdom Vs. Reflex
|
Hit: 1d8 + Wisdom modifier lightning damage
|
Effect: The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.
|
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Predator's Flurry
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Dracomancer Attack 3
|
You dart across the battlefield, attacking your foes as you slip through their ranks.
|
Encounter Primal, Implement
|
Standard Action
|
Melee touch
|
Target: One creature
|
Attack: Wisdom Vs. Reflex
|
Hit: 1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.
|
Effect: You shift 2 squares and then make a secondary attack.
|
Draconic Predator: The number of squares you shift equals your Dexterity modifier.
Secondary Target: One creature other then the primary target
Secondary Attack: Wisdom Vs. Reflex
Hit: 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn.
|
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Arctic Blast
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Dracomancer Attack 3
|
You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.
|
Encounter Primal, Implement
|
Standard Action
|
Close blast 3
|
Target: Each creature in burst
|
Attack: Wisdom Vs. Fortitude
|
Hit: 2d8 + Wisdom modifier cold damage, and you knock the target prone.
|
Draconic Guardian: You also push the target a number of squares equal to your Constitution modifier.
|
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Draconic Harrier
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Dracomancer Attack 3
|
You launch yourself at your prey to tear it limb from limb.
|
Encounter Primal, Implement
|
Standard Action
|
Melee touch
|
Target: One creature
|
Attack: Wisdom Vs. Reflex
|
Hit: 2d8 + Wisdom modifier damage.
|
Effect: Before the attack, you shift 3 squares.
|
Draconic Predator: After the attack, you shift 3 squares
|
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Steel Talons
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Dracomancer Attack 3
|
A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.
|
Encounter Primal, Implement
|
Standard Action
|
Area burst 1 within 10 squares
|
Target: Each creature in burst
|
Attack: Wisdom Vs. Reflex
|
Hit: 2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.
|
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Roar of the Unbowed Dragon
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Dracomancer Attack 3
|
You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.
|
Encounter Primal, Implement
|
Standard Action
|
Close blast 3
|
Target: Each creature in blast
|
Attack: Wisdom Vs. Will
|
Hit: 1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.
|
Draconic Guardian: The number of squares you slide the target equals 2 + your COnstitution modifier.
|
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Ice Castle
|
Dracomancer Attack 3
|
You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.
|
Encounter Primal, Implement, Zone
|
Standard Action
|
Area burst 1 within 10 squares
|
Target: Each creature in burst
|
Attack: Wisdom Vs. Fortitude
|
Hit: 2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.
|
Effect: The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.
|
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Level 5 Daily Evocations[edit]
Hobbling Rend
|
Dracomancer Attack 5
|
You rip into your foes' legs, leaving them hobbled and bleeding.
|
Daily Primal, Implement
|
Standard Action
|
Melee touch
|
Target: One or two creatures
|
Attack: Wisdom Vs. Reflex
|
Hit: 2d8 + Wisdom modifier damage, and the target is slowed (save ends).
|
Miss: Half damage, and the target is slowed until the end of your next turn.
|
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Draconic Rampage
|
Dracomancer Attack 5
|
You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.
|
Daily Primal, Implement
|
Standard Action
|
Melee touch
|
Target: One creature
|
Attack: Wisdom Vs. Reflex
|
Hit: 1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).
|
Miss: Half damage.
|
Effect: Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.
|
Back to Main Page → 4e Homebrew → Powers → Dracomancer Powers
Roar of Terror
|
Dracomancer Attack 5
|
You roar with the thunderous voice of a dragon, striking terror into every heart.
|
Daily Primal, Implement
|
Standard Action
|
Close blast 5
|
Target: Each creature in blast
|
Attack: Wisdom Vs. Will
|
Hit: 2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).
|
Miss: Half damage, and the target is dazed until the end of your next turn.
|
Back to Main Page → 4e Homebrew → Powers → Dracomancer Powers
Wall of Ice
|
Dracomancer Attack 5
|
A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.
|
Daily Primal, Implement
|
Standard Action
|
Area wall 8 within 10 squares
|
Effect: You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).
|
Sustain Minor: The wall persists.
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Ice Breath
|
Dracomancer Attack 5
|
You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.
|
Daily Primal, Implement
|
Standard Action
|
Close blast 5
|
Target: Each creature in blast
|
Attack: Wisdom Vs. Fortitude
|
Hit: 2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).
|
Miss: Half damage.
|
Effect: Until the end of the encounter, enemies can't shift while adjacent to you.
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Serpent Call
|
Dracomancer Attack 5
|
You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.
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Daily Primal, Implement, Zone
|
Standard Action
|
Area burst 1 within 10 squares
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Target: Each creature in burst
|
Attack: Wisdom Vs. Fortitude
|
Hit: 2d6 + Wisdom modifier damage, and the target is restrained (save ends).
|
Miss: Half damage, and the target is immobilized until the end of your next turn.
|
Effect: The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.
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Level 6 Utility Evocations[edit]
Dragon Wings
|
Dracomancer Utility 6
|
Fully formed dragon wings protrude from your back, giving you the ability to fly.
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Daily Primal
|
Free Action
|
Personal
|
Trigger: None
|
Prerequisite: You must have the dragon shape power.
|
Effect: Until the end of the encounter, you can use dragon shape to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use dragon shape to change among this form, your half-dragon form, and your humanoid form.
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Draconic Camouflage
|
Dracomancer Utility 6
|
Your target takes on the appearance of the surrounding terrain, fading from view.
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Encounter Primal
|
Minor Action
|
Ranged 5
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Target: You or one ally
|
Effect: The target becomes invisible until he or she moves or until the end of your next turn.
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Draconic Sustenance
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Dracomancer Utility 6
|
You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.
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Daily Primal
|
Minor Action
|
Close bust 10
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Target: Each of your zones in burst
|
Effect: You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.
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Dragon Eyes
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Dracomancer Utility 6
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Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.
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Daily Primal
|
Minor Action
|
Personal
|
Effect: You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.
|
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Obsidian Trellis
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Dracomancer Utility 6
|
Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.
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Daily Primal, Zone
|
Minor Action
|
Area wall 10 within 10 squares
|
Effect: The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.
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Rebuking Flames
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Dracomancer Utility 6
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You utter an evocation of protection, which launches flames at your attackers.
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Daily Primal
|
Minor Action
|
Personal
|
Effect: Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.
|
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Draconic Agility
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Dracomancer Utility 6
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In the blink of an eye, you dart away from your foe.
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Encounter Primal
|
Minor Action
|
Personal
|
Effect: You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.
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Flame Body
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Dracomancer Utility 6
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Your body burst into flames, making an attack ineffective against you.
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Encounter Primal
|
Minor Action
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Personal
|
Effect: You gain resist 10 to all damage until the end of your next turn.
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Level 7 Encounter Evocations[edit]
Feast of Fury
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Dracomancer Attack 7
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You are a flurry of sword and claws, carving a bloody swath through your foes.
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Encounter Primal, Implement
|
Standard Action
|
Melee touch
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Target: One creature
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Attack: Wisdom Vs. Reflex
|
Hit: 2d8 + Wisdom modifier damage.
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Effect: Make a secondary attack.
Secondary Target: One creature other then the primary target
Secondary Attack: Wisdom Vs. Reflex
Hit: 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits.
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Latch On
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Dracomancer Attack 7
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You sink your teeth and claws into your prey, preventing it from escaping.
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Encounter Primal, Implement
|
Standard Action
|
Melee touch
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Target: One creature
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Attack: Wisdom Vs. Reflex
|
Hit: 2d10 + Wisdom modifier damage, and you grab the target.
|
Draconic Predator: The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.
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Swirling Flames
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Dracomancer Attack 7
|
You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.
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Encounter Primal, Implement
|
Standard Action
|
Ranged 10
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Target: One creature
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Attack: Wisdom Vs. Reflex
|
Hit: 1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.
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Draconic Guardian: If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.
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Tremor
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Dracomancer Attack 7
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You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.
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Encounter Primal, Implement
|
Standard Action
|
Ranged 10
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Target: One creature
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Attack: Wisdom Vs. Fortitude
|
Hit: 2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.
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Blood-Spray Bite
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Dracomancer Attack 7
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As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.
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Encounter Primal, Implement
|
Standard Action
|
Melee touch
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Target: One creature
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Attack: Wisdom Vs. Fortitude
|
Hit: 2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.
|
Draconic Predator: The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.
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Wind of Blades
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Dracomancer Attack 7
|
Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.
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Encounter Primal, Implement
|
Standard Action
|
Area burst 1 within 10 squares
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Target: Each creature in burst
|
Attack: Wisdom Vs. Will
|
Hit: 1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.
|
Draconic Guardian: Add you Constitution modifier to the damage the target deals.
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Level 9 Daily Evocations[edit]
Deep Freeze
|
Dracomancer Attack 9
|
You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.
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Daily Primal, Implement, Zone
|
Standard Action
|
Area bust 2 within 10 squares
|
Target: Each creature in burst
|
Attack: Wisdom Vs. Reflex
|
Hit: 1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).
|
Effect: The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.
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Draconic Mauling
|
Dracomancer Attack 9
|
Your savage assault leaves your enemy too weak to make effective attacks.
|
Daily Primal, Implement
|
Standard Action
|
Melee touch
|
Target: One creature
|
Attack: Wisdom Vs. Reflex
|
Hit: 2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).
|
Miss: Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
|
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Draconic Strike
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Dracomancer Attack 9
|
You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.
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Daily Primal, Implement
|
Standard Action
|
Melee touch
|
Target: One creature
|
Attack: Wisdom Vs. Reflex
|
Hit: 2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).
|
Miss: Half damage, and you knock the target prone.
|
Effect: Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.
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Firebeam
|
Dracomancer Attack 9
|
You fire a scorching ray of light that binds you enemies' eyes.
|
Daily Primal, Implement
|
Standard Action
|
Area burst 1 within 10 squares
|
Target: Each enemy in burst
|
Attack: Wisdom Vs. Will
|
Hit: The target is blinded (save ends).
Aftereffect: 1d10 + Wisdom modifier radiant damage.
|
Miss: 1d10 + Wisdom modifier radiant damage.
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Hand of Death
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Dracomancer Attack 9
|
You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.
|
Daily Primal, Implement, Zone
|
Standard Action
|
Ranged 10
|
Target: One creature
|
Attack: Wisdom Vs. Fortitude
|
Hit: 2d10 Wisdom modifier cold and necrotic damage.
|
Miss: Half damage.
|
Effect: When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).
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Flame Cloak
|
Dracomancer Attack 9
|
A torrent of fire swirls around you, burning anyone who comes near.
|
Daily Primal, Implement
|
Standard Action
|
Close burst 2
|
Target: Each enemy in burst
|
Attack: Wisdom Vs. Fortitude
|
Hit: 2d10 + Wisdom modifier fire damage.
|
Miss: Half damage.
|
Effect: Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.
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Level 10 Utility Evocations[edit]
Armor of the Dragon
|
Dracomancer Utility 10
|
Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.
|
Daily Primal
|
Minor Action
|
Personal
|
Effect: Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.
|
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Dragonspine Sojourn
|
Dracomancer Utility 10
|
Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.
|
Encounter Primal
|
Move Action
|
Personal
|
Effect: You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and dragon shape. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.
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Icy Rescue
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Dracomancer Utility 10
|
You cause ice to erupts from the ground and freeze your ally in place.
|
Encounter Primal
|
Immediate Interrupt
|
Ranged 10
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Trigger: You or an ally within 10 squares of you is pulled, pushed, or slid
|
Target: The character affected by the forced movement
|
Effect: The target is unaffected by the forced movement.
|
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Winter Storm
|
Dracomancer Utility 10
|
You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.
|
Daily Primal, Zone
|
Standard Action
|
Area bust 2 within 10 squares
|
Effect: The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.
|
Sustain Minor: The zone persists, and you can increase its size by 1 to a maximum of burst 5.
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Draconic Tears
|
Dracomancer Utility 10
|
Somewhere overhead, a dragon weeps and its tears falls over the area around you, soothing burning wounds.
|
Daily Primal, Zone
|
Minor Action
|
Close burst 3
|
Effect: The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.
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Fire Swap
|
Dracomancer Utility 10
|
As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.
|
Encounter Primal, Zone
|
Immediate Interrupt
|
Melee 1
|
Trigger: You are targeted by an area or close attack
|
Target: One creature
|
Effect: You swap places with the target.
|
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Level 13 Encounter Evocations[edit]
Claws of Retribution
|
Dracomancer Attack 13
|
Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.
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Encounter Primal, Implement
|
Standard Action
|
Melee touch
|
Target: One creature
|
Attack: Wisdom Vs. Reflex
|
Hit: 2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.
|
Draconic Predator: You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.
|
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Expose Weakness
|
Dracomancer Attack 13
|
You expose a hole in your prey’s defenses, creating an opening for another strike.
|
Encounter Primal, Implement
|
Standard Action
|
Melee touch
|
Target: One creature
|
Attack: Wisdom Vs. Reflex
|
Hit: 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.
|
Draconic Guardian: If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.
|
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Thunder Crash
|
Dracomancer Attack 13
|
A crash of thunder leaves your target stunned.
|
Encounter Primal, Implement
|
Standard Action
|
Ranged 5
|
Target: One creature
|
Attack: Wisdom Vs. Fortitude
|
Hit: The target is stunned until the end of your next turn.
|
Back to Main Page → 4e Homebrew → Powers → Dracomancer Powers
Fire Ring
|
Dracomancer Attack 13
|
A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.
|
Encounter Primal, Implement
|
Standard Action
|
Close blast 5
|
Target: Each creature in blast
|
Attack: Wisdom Vs. Fortitude
|
Hit: 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.
|
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Ice Skewer
|
Dracomancer Attack 13
|
You draw a massive spear of ice and skewer your foe with it.
|
Encounter Primal, Implement
|
Standard Action
|
Ranged 10
|
Target: One creature
|
Attack: Wisdom Vs. Fortitude
|
Hit: 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.
|
Draconic Guardian: Add your Constitution modifier to the number of squares you push the target.
|
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Rending Claws
|
Dracomancer Attack 13
|
A slash with your claws reveals your foe's weakness.
|
Encounter Primal, Implement
|
Standard Action
|
Melee touch
|
Target: One creature
|
Attack: Wisdom Vs. Reflex
|
Hit: 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.
|
Draconic Predator: The vulnerability equals 3 + your Dexterity modifier.
|
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Spectral Dragon
|
Dracomancer Attack 13
|
A spectral dragon appears before you and tackles your foes into the ground.
|
Encounter Primal, Implement
|
Standard Action
|
Ranged 10
|
Target: One creature
|
Attack: Wisdom Vs. Fortitude
|
Hit: 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.
|
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Fiery Serpents
|
Dracomancer Attack 13
|
Fiery serpents wrap around your foes and drag them together, holding them close.
|
Encounter Primal, Implement
|
Standard Action
|
Ranged 10
|
Target: One or two creatures
|
Attack: Wisdom Vs. Reflex
|
Hit: 2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.
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Level 15 Daily Evocations[edit]
Call Lightning Storm
|
Dracomancer Attack 15
|
Lightning strikes from dark clouds overhead.
|
Daily Primal, Implement, Zone
|
Standard Action
|
Burst 1 within 10 squares
|
Target: One creature
|
Attack: Wisdom Vs. Reflex
|
Hit: 2d6 + Wisdom modifier lightning damage.
|
Effect: The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.
|
Sustain Minor: The zone persists, and each creature within it takes 5 lightning damage.
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Devouring Ice
|
Dracomancer Attack 15
|
A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.
|
Daily Primal, Implement
|
Standard Action
|
Ranged 10
|
Target: One creature
|
Attack: Wisdom Vs. Fortitude
|
Hit: The target is immobilized and takes ongoing 5 cold damage (save ends both).
Aftereffect: 2d10 + Wisdom modifier cold damage.
|
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Revitalizing Pounce
|
Dracomancer Attack 15
|
As you leap at your prey, you are energized by the hunt.
|
Daily Primal, Implement
|
Standard Action
|
Melee touch
|
Target: One creature
|
Attack: Wisdom Vs. Reflex
|
Hit: 3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.
|
Miss: Half damage, and you make a saving throw against each effect that a save can end.
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Slashing Claws
|
Dracomancer Attack 15
|
Your claws leave bleeding wounds that refuse to close.
|
Daily Primal, Implement
|
Standard Action
|
Melee touch
|
Target: One creature
|
Attack: Wisdom Vs. Fortitude
|
Hit: 2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).
Aftereffect: Ongoing 5 damage (save ends).
|
Miss: Half damage, and ongoing 5 damage (save ends).
|
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Devouring Fire
|
Dracomancer Attack 15
|
You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.
|
Daily Primal, Zone
|
Standard Action
|
Area burst 2 within 10 squares
|
Target: Each creature in burst
|
Attack: Wisdom Vs. Fortitude
|
Hit: 2d6 + Wisdom modifier fire damage.
|
Miss: Half damage.
|
Effect: The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.
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Wrath of the Storm Dragon
|
Dracomancer Attack 15
|
Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.
|
Daily Primal, Implement
|
Standard Action
|
Ranged 10
|
Target: One creature
|
Attack: Wisdom Vs. Reflex
|
Hit: 4d8 + Wisdom modifier lightning damage, and you slide the target 3 squares.
|
Miss: Half damage.
|
Effect: Until the end of the encounter, whenever you use dragon shape to change into half-dragon form, you slide the target 2 squares.
|
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Level 16 Utility Evocations[edit]
Howl of the Dragon
|
Dracomancer Utility 16
|
Your eerie howl channels draconic power into your allies.
|
Daily Primal
|
Minor Action
|
Close burst 5
|
Target: You and each ally in burst
|
Effect: You spend a healing surge, and each target regains 2d6 hit points.
|
Level 21: Each target regains 3d6 hit points.
Level 26: Each target regains 4d6 hit points.
|
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Draconic Restoration
|
Dracomancer Utility 16
|
A green glow surrounds your nearby allies, purging them of various afflictions.
|
Daily Primal
|
Standard Action
|
Close burst 2
|
Target: You and each ally in burst
|
Effect: Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.
|
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Obsidian Wall
|
Dracomancer Utility 16
|
A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.
|
Daily Primal
|
Standard Action
|
Area wall 12 within 10 squares
|
Effect: You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.
|
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Darting Serpent
|
Dracomancer Utility 16
|
You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.
|
Encounter Primal
|
Move Action
|
Personal
|
Prerequisite: You must have the dragon shape power.
|
Effect: You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.
|
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Lightning Circles
|
Dracomancer Utility 16
|
Two circles burn into ground. You and your allies can move from one circle to the other with flash of lightning.
|
Daily Primal
|
Minor Action
|
Close burst 20
|
Effect: You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.
|
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Elusive Flight
|
Dracomancer Utility 16
|
You catch the wind beneath your wings and soar away to safety.
|
Encounter Primal
|
Minor Action
|
Personal
|
Effect: If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.
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Draconic Recovery
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Dracomancer Utility 16
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You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.
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Daily Primal
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Minor Action
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Close burst 2
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Target: You and each ally in burst
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Effect: Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.
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Phantom Half-Dragon
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Dracomancer Utility 16
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You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.
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Encounter Primal
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Minor Action
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Personal
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Effect: Until the end of your next turn, you gain phasing while you are in half-dragon form.
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Level 17 Encounter Evocations[edit]
Firestorm
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Dracomancer Attack 17
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A brief but mighty cyclone of flames batters creatures and carries them away.
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Encounter Primal, Implement
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Standard Action
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Area burst 1 within 10 squares
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Target: Each creature in burst
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Attack: Wisdom Vs. Fortitude
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Hit: 3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.
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Draconic Guardian: The number of squares you slide the target equals 1 + your Constitution modifier.
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Lightning Cascade
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Dracomancer Attack 17
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Lightning shoots from your fingertips to electrify one enemy and then a second.
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Encounter Primal, Implement
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Standard Action
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Ranged 10
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Target: One creature
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Attack: Wisdom Vs. Reflex
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Hit: 2d8 + Wisdom modifier lightning damage, and the primary target is slowed until the end of your next turn.
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Effect: Make a secondary attack that is an area burst 5 centered on the primary target.
Secondary Target: one creature other than the primary target in burst
Secondary Attack: Wisdom Vs. Reflex
Hit: 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn.
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Predator's Prize
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Dracomancer Attack 17
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Your foe is trapped in your grasp as you drag it off.
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Encounter Primal, Implement
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Standard Action
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Melee touch
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Target: One creature
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Attack: Wisdom Vs. Fortitude
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Hit: 3d10 + Wisdom modifier damage, and you grab the target.
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Draconic Predator: You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.
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Shifting Rake
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Dracomancer Attack 17
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You easily duck under your foe's defenses to deliver a crippling attack.
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Encounter Primal, Implement
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Standard Action
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Melee touch
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Target: One creature
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Attack: Wisdom Vs. Reflex
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Hit: 2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.
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Effect: Before and after the attack, you shift 2 squares.
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Fire Spin
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Dracomancer Attack 17
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Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.
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Encounter Primal, Implement
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Standard Action
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Close burst 2
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Target: Each enemy in burst
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Attack: Wisdom Vs. Fortitude
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Hit: 3d6 + Wisdom modifier fire damage.
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Effect: You teleport 5 squares, and you gain concealment until the start of your next turn.
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Hungry for the Kill
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Dracomancer Attack 17
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As you shake your enemy's life loose, you avoid a doom waiting for you.
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Encounter Primal, Implement
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Standard Action
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Melee touch
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Target: One creature
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Attack: Wisdom Vs. Reflex
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Hit: 2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.
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Effect: Before the attack, you shift 2 squares.
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Draconic Predator: The number of squares you shift equals your Dexterity modifier.
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Draconic Smash
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Dracomancer Attack 17
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You bash your foe, staggering it for a moment.
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Encounter Primal, Implement
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Standard Action
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Melee touch
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Target: One creature
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Attack: Wisdom Vs. Fortitude
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Hit: 2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.
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Primal Guardian: The number of squares you slide the target equals your Constitution modifier.
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Torrential Storm
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Dracomancer Attack 17
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Dark clouds gather at your command. Lightning and rain fall to damage your foes and keep them away form you.
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Encounter Primal, Implement, Zone
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Standard Action
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Close blast 5
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Target: Each creature in blast
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Attack: Wisdom Vs. Fortitude
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Hit: 3d6 + Wisdom modifier lightning damage, and you slide the target 3 squares.
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Effect: The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lightning damage.
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Level 19 Daily Evocations[edit]
Draconic Talons
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Dracomancer Attack 19
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Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.
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Daily Primal, Implement
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Standard Action
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Area burst 2 within 10 squares
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Target: Each creature in burst
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Attack: Wisdom Vs. Reflex
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Hit: The target is immobilized and takes ongoing 5 cold damage (save ends both).
Aftereffect: 2d6 + Wisdom modifier cold damage.
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Miss: 1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.
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Lunge and Vanish
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Dracomancer Attack 19
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You disappear after mauling your enemy.
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Daily Primal, Implement
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Standard Action
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Melee touch
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Target: One creature
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Attack: Wisdom Vs. Reflex
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Hit: 4d10 + Wisdom modifier damage.
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Effect: You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.
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Draconic Strength
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Dracomancer Attack 19
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You grab your foe and crush the life from its body.
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Daily Primal, Implement
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Standard Action
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Melee touch
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Target: One creature
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Attack: Wisdom Vs. Fortitude
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Hit: 3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.
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Miss: Half damage, and you grab the target.
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Effect: Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.
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Winter Hailstorm
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Dracomancer Attack 19
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A blizzard appears, growing to encompass an ever-colder area.
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Daily Primal, Implement, Zone
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Standard Action
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Area burst 2 within 20 squares
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Target: Each creature in burst
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Attack: Wisdom Vs. Fortitude
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Hit: 4d6 + Wisdom modifier cold damage.
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Miss: Half damage.
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Effect: The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.
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Sustain Minor: The zone persists, and you can increase its size by 1 to a maximum of burst 5.
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Tremors
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Dracomancer Attack 19
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You command dragons under the earth, causing tremors to topple your foes.
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Daily Primal, Implement, Zone
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Standard Action
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Area burst 2 within 10 squares
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Target: Each creature in burst
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Attack: Wisdom Vs. Reflex
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Hit: 4d6 + Wisdom modifier damage, and the primary target is knocked prone.
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Miss: Half damage.
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Effect: The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.
Secondary Target: Each creature within the zone
Secondary Attack: Wisdom Vs. Reflex
Hit: 1d10 damage, and the secondary target is knocked prone.
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Paralyzing Strikes
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Dracomancer Attack 19
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A bolt of lightning leaps from each of your hands.
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Daily Primal, Implement
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Standard Action
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Ranged 10
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Target: One or two creatures
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Attack: Wisdom Vs. Reflex
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Hit: 6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).
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Miss: Half damage.
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