Dracodrider (5e Creature)
Dracodrider[edit]
Large monstrosity, chaotic evil Armor Class 19 (natural armor)
Saving Throws Dex +7, Wis +6 Fey Ancestry. The dracodrider has advantage on saving throws against being charmed, and magic can't put the dracodrider to sleep. Innate Spellcasting The dracodrider's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: dancing lights Spider Climb. The dracodrider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the dracodrider knows the exact location of any other creature in contact with the same web. Web Walker. The dracodrider ignores movement restrictions caused by webbing. ACTIONSMultiattack. The dracodrider makes three attacks with its claws or longbow. It can replace one of those attacks with a bite attack. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (1d10 + 4) piercing damage plus 9 (2d8) poison damage. Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 hour. Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) poison damage. Toxic Web (Recharge 6). The dracodrider spits poison-infused webbing at a point it can see within 60 feet of it. The webs fill a 20-foot cube from that point for 1 minute. The webs are difficult terrain and lightly obscure their area.
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Dracodriders are driders with draconic attributes, said to be created when a drow with draconic heritage is transformed into a drider. Dracodriders possess a unique breath weapon in the form of webbing infused with their venom, which they can traverse entirely unhindered, while their enemies are caught in the webs and slowly die from the lethal poison. |
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