Draak'ar, Variant (5e Race)

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Come not between a dragon, and his wrath' -William Shakespeare

Physical Description[edit]

Draak'ar appear as small scrawny humanoids. Their appearances range from slightly humanoid to more draconian. The more humanoid looking ones can appear similar to Halfings, albeit with horns, eye slits, a tail and patches of small scales. Their appearances may also appear more draconic, having larger patches of scales, more prominent horns, sharper teeth, and a longer face.


Eons ago; before the days of humanity, when the elven race was young; there was an immense war between the metallic and chromatic dragons. It was fought on the land, in the skies and beneath the waves throughout the world of Triptychon. The war was so intense that the great dragon gods, Bahamut and Tiamat, sent some of their warriors to fight for their causes. The chromatics, seeing the rise in sentient humanoids wanted to enslave them while they were in their infancy. The metallics desired to instruct, not enslave, the humanoids; in order to direct their development towards peace before they began to war. In the closing days of this war that spanned draconic lifetimes, the chromatics were winning, having conquered vast swathes of the world and enslaving the newly arrived human race. In desperation the metallic dragons held a secret meeting to discuss options; one dragon, a defector from the chromatic side who had her wings removed by her former allies, suggested an alliance with the humanoids. Specifically the elves, dwarves and surviving dragonborn. It was radical, but it was accepted. The chromatic dragons, blinded by hubris and arrogance, did not believe the tiny mortals a threat until they freed humanity and began killing chromatic leaders. The alliance with the humanoids saved the metallic cause, the surviving chromatic dragons either fled or were captured. The majority were captured and fittingly punished. They were cursed to humanoid form; their bodies were compressed into small dainty forms, stripped of power, long life and resembling the dragonborn that were once their slaves they hid away and waited to regain their power.

Through many of 'dragon-kin' lifetimes, they watched as humanity, elves and dwarves grew to become the dominant races. Each race having only a single metallic dragon adviser, albeit disguised in humanoid form. Many descendants of the cursed died of or ended their own lives, but a small few grouped together to find a way to regain their stolen power. This secret society managed to grow to include nearly every surviving 'dragon-kin', they then began rituals to summon fiends and Old Ones to try and restore their power to no avail, until one former servant of Tiamat herself agreed to restore a sizable fraction of their power. They unanimously agreed and regained long life, an affinity for magic and minds not unlike true dragons, however, their bodies and minds were scarred. Full body markings and mocking wing-like plates appeared as they gained a thirst for vengeance against those who caused their downfall. They were not dragons nor dragonborn, so they dubbed their new race Draak'ar.

Over the years, more dragons were turned into Draak'ar as punishment for their sins and some metallic dragons were also given cursed forms as well.


Draak'ar society is far different to that of their chromatic dragon heritage, instead of solitary living, they value family and brotherhood as one of their core tenements. Families are organised and behave like small kingdoms with an alpha male leading it, often with titles like Lord or Count. The alpha's mate is then the second most powerful, followed by first-born children than any other children, after that the importance in the family descends as the relation to the alpha becomes more distant. In most cases the family never works against each other, exceptions have occurred, but the main threat from within comes from rival families. The opposing families may be enemies, however, they treat each other with appropriate respect. Draak'ar are sophisticated in their lives; wearing lavish clothes, having the best weapons and living in grand palaces or castles; they despise the simple and 'barbaric' ways of other dragon-kin like the dragonborn, seeing themselves as being of higher stature.

One thing that is common throughout draak'ar society is the unbridled dissent towards other humanoids; especially humans, elves and dwarves. Often times draak'ar enslave people from these races and use for lowly tasks, tasks which they would rather not give their paid servants. Goals of different draak'ar vary, but a large fraction wants to conquer humanoid kingdoms, often targeting specific groups that affected their direct ancestors.

Draak'ar are outcasts of society, hiding away in the deep corners of the world, plotting their revenge. The closest thing the Draak'ar may get to a true society are small clans made from Draak'ar with the same draconic heritage. Without their intimidating forms and power to back them out, Draak'ar are a lot less scary and a lot more awkward, which makes it a lot harder to interact with other humanoids. For the part, they played in the war and their downfall, many Draak'ar resent other humanoids.

Draak'ar Names[edit]

Being former dragons, Draak'ar typically retain their draconic names.

Male: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn

Female: Akra, Biri, Daar, Farideh, Harann, Flavilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

Draak'ar Traits[edit]

Descendants of cursed dragons who used magic to regain some of their power, at a cost.
Ability Score Increase. Your Constitution and Charisma scores each increase by 1.
Age. Draak'ar have long lives, but not as long as their ancestors. They mature around their third decade and can live for nearly a millennium.
Alignment. Draak'ar, like many dragon-kin, tend towards extremes of law and chaos and most lean to the alignment of their dragon type. But there have been exceptions.
Size. Your size is Small.
Speed. Your base walking speed is 25 feet.
Compresed Form. Once you were a true dragon, glorious in all your terrifying might. But you have been cursed to occupy a small and scrawny body. But that doesn't mean you have lost all of your power. You Draconic Weapon and damage resistance are determined by the type of dragon you were from.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Draconic Resolve. You gain advantage on saving throws against being frightened.
Empowering Strike. When you make a successful attack, you can empower your attack with the energy of a true dragon, adding an extra 1d8 damage depending on your dragon type along with the normal damage. The damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level. You regain use of this feature after you finish a short or long rest.
Resistance. You have resistance to the damage type associated with your Dragon Type.
Languages. You can speak, read, and write in Common and Draconic.

Draconic Ancestry
Dragon Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

Random Height and Weight[edit]

3′ 0″ +2d10 80 lb. × (2d8) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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