Douen (5e Creature)

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Small undead, chaotic neutral

Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.

8 (-1) 12 (+1) 8 (-1) 14 (+2) 8 (-1) 10 (+0)

Skills Stealth +2, Deception +2, Performance +2
Damage Vulnerabilities radiant
Damage Resistances necrotic
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1/4 (50 XP)

Childlike Reflexes. The douen can take the Disengage or Hide action as a bonus action on each of its turns.

Mimicry. The douen can mimic simple sounds and voices, but can only say the words they heard it say as perceived. A creature that hears the sounds can tell they are imitations with a successful 10 Wisdom (Insight) check


Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.


The douen are non-gendered spirits of children who died unchristened and unbaptized. Their feet are twisted backwards and they wear a large hat to cover their lack of a face. Like children, they love to play pranks on people and mess around inside houses. If they hear the name of a child called by its parent in public, they mimic that voice and call the child's name to lead it astray. Using this same mimicry, they save animals caught in traps by leading hunters astray.

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