Double Jump (4e Power)

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Double Jump Fist Master Utility 6
You jump up the wall, step on a neighboring wall, and jump another time, barely reaching the top, but leaving your pursuers bewildered at the bottom of that wall.
At-Will Star.gif Martial, Jump
Move Action Personal
Requirement: Must be trained in Athletics
Effect: Make a long jump or a high jump with a +5 power bonus roll to your Athletics check. If you can step at the end of your jump (or in the middle in the case of a high jump), even if it is on a vertical surface, you can make another jump with the same +5 power bonus to your Athletics check. You only gain an eventual running start on the first jump.

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