Double Blow (D20 Modern Feat)

From D&D Wiki

Jump to: navigation, search

Double Blow

You attack quicker than most when using a melee weapon.
Prerequisite: BAB +12, Snake Strike.
Benefit: Each time you use an attack action to make a melee attack, you may choose to make two melee attacks. If you do so, every attack roll you make this round, including each melee attack, suffers a –5 penalty. This effect does not stack with the benefits of Flashing Weapon (you may only benefit from one or the other in any single round), but you may use Double Blow with all of your melee attacks in a single round (allowing up to twice as many melee attacks as you have half actions that round).

Back to Main PageD20 ModernFeats

Home of user-generated,
homebrew pages!