Dorthin (5e Race)
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|“||The dorthin were once a beautiful people, with sight that could see through all. But there was a time the dorthin misused this gift by cheating, deceiving and bragging. Treachery was frowned upon and the gods placing a curse upon the dorthin, revoking all their sight of the first borne and all children that follow. Many of the people wished for redemption; the monks and faithful, good, souls of the dorthin were given sight back. Or some sought the sight by acts of kindness that surpassed others. In the hopes, they once again gain sight that surpassed all.||”|
|—Murin, Dorthin elder|
|By Enzo Farina|
Dorthin are much like humans when judged by physical appearances alone unless one is aware of their eyes. Their eyes are white spheres which have no iris or pupil, preventing any sort of normal vision. Despite their resemblance to humans, their hair, if they have any, is always black. Even when a dorthin reaches ages like 150, their hair will maintain its color rather than graying. By then, people probably noticed their longer lifespan. Their skin is also a bit greyer than a regular flesh tone for humans.
As a result of their intense training that both genders of the race face when they begin to mature, their physical strength shows itself clearly through their developed muscles. Due to tradition, it is very unlikely to see a dorthin without his/her ceremonial blindfold which is usually patterned in accordance with the wearer's personality.
The dorthin were a people granted the miraculous gift of truesight by their gods, who praised them for their diligence across millenias of training their mind and bodies. This gift, coveted by many and held by few, was the downfall of the dorthin. They grew in ego and spoiled their monastic traditions by indulging in material desires and mistreated many people. They felt at the top of the world with their ability to see absolute reality. The gods saw their gift spoiled on such ingrates and robbed the dorthin of all their sight entirely, and cursed them to be blind for indefinite generations to come. Left to grovel and cry for mercy, the dorthin where forced to fall to their abyss, where they had to contemplate their lives and choices.
Some became naysayers and denounced their gods. Many, however, realized the error in their ways and wanted to rebuild. So they picked themselves up and resumed with a fresh start, working back from the bottom of their monastic roots. Their training gained them the ability to see without eyes. However, they still longed for the god's forgiveness and return of their original sight. So, to this day, they train evermore.
Dorthin, after having lost not only their truesight, but their sight entirely, have come to accept humbleness as a virtue to be strived for. Many grew up after "The Blinding," hearing the laments of the older generations. Young ones born were all completely blind and thereby disadvantaged from birth. In a return to their roots, they rebuilt their desecrated monasteries which they abandoned in their search of indulgence. Reopening the doors, they sought to retrain their spirits for enlightenment once more, and redemption. Most trained as monks or high priests. Some still looked to the arcane for answers to restore sight. Many believe in the possibility they will regain favor in the eyes of the divine. Others are cynical and believe straying was inevitable. And still yet are those who resent the powers above, who they see as responsible for having plunged their age into a bottomless dark age.
The Moon Shard Isles are now more sparsely populated to what it once had. Many cities are overgrown or replaced with temples and monasteries as part of the redemption project. Many of the nomads peacefully wander the further isle on a peaceful pilgrimage to the birthplace of their culture. There are some arcane anomalies on the outer isle but most dorthin are too enthralled in training to investigate or simply are not interested in investigation.
Dorthin take two-part names as a sign of their purity in training within monasteries. Many take new names upon promotion from a lowly acolyte.
Male: Magni Muniir, Zal Waheer, Qabi Hajjit
Female: Jal Zannan, Hani Khalim, Gugri Reot
Blind, monastic humanoids
Ability Score Increase. Your Strength or Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Dorthin mature at a similar age to humans, about the age of 20, but are able to live to ages of 200, without suffering the downsides of age until about the age of 150.
Alignment. Due to their monastic lifestyle they tend toward lawful neutral, but have the capacity for evil.
Size. Dorthin are usually over 6 feet tall, rarely exceeding anything past 6 feet and 6 inches. They weigh from about 160 to 230 pounds. Their size is Medium.
Speed. Your base walking speed is 30 feet.
Blindsight. Without need of your stolen eyes, you can perceive your surroundings thanks to your training. You can perceive your surroundings without relying on sight within a specific radius. You have a blindsight range of 60 feet but are blind beyond this radius.
Arcane Seeker. You have an uncanny affinity to find the arcane in the world. You can cast detect magic once without any material component. You regain the use of this spell when you finish a long rest.
Heightened Senses. Training without sight makes your other senses go hyperdrive and honed. You have proficiency in the Perception skill.
Refuse Indulgence. You must resist temptations in all forms to maintain your path to redemption. You have advantage in saving throws against being charmed.
Languages. You can read, write, and speak Common.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|5' 7"||2d6||140 lb.||× (2d4) lb.|
The name of the race dorthin may be a reference to the German phrase "dort hin" which means "over there". Given their blindness, being named after a foreign phrase used to bring attention to something unseen may have been intentional.