Door Master/Fighdor (5e Subclass)
Door Master(Fighdoor) (5e Subclass)[edit]
Once in a while the great hall of doors reaches out to the common realm and selects a fighter to hold the door and bring glory to the realm of doors.
Martial Subclass- Door Master[edit]
Door Master[edit]
Starting at 3rd level you can use your door to deflect strikes that would kill others.
While you are wielding a door, bludgeoning, piercing, and slashing damage that you take from non magical weapons is reduced by 3.
Door Proficiency[edit]
At 3rd level you can proficiently wield doors, doors do 1d10 bludgeoning (Heavy, reach, two-handed).
Door Points[edit]
When you choose this subclass at 3rd level you can attune to a door filling it with a soul from the door realm.
The soul within assists you in combat maneuvers.
You have 4 door points, at 7th level you have 6 door points, at 15th level you have 8 door points.
You regain all door points by taking a long rest.
Maneuver save DC = 8 + proficiency bonus + strength or dexterity (your choice).
Knock Knock[edit]
At 3rd level, you may use one of three maneuvers on your turn against a creature you attack.
- Peephole. Using one door point before you make and attack, the soul of the door allows you to briefly see into the mind of your foe, they must make a wisdom saving throw or you gain advantage on attack rolls against them until your next turn.
- Fear. Using one door point when you hit a creature, the soul of the door pierces the mind of your foe, they must make a wisdom saving throw or become frightened of you until the end of your next turn.
- Vengeance. Using one door point when you hit a creature, the soul of the door narrows the mind of your foe onto you. They must make a wisdom saving throw or until your next turn the target has disadvantage against attack rolls made against targets other than you.
Door Master Spellcasting[edit]
At 7th level, you gain the ability to cast spells through your door. Spell save DC = 8 + your proficiency bonus + wisdom modifier.
lv7 | lv10 | lv15 | lv18 | |
---|---|---|---|---|
Arcane Lock & Knock | 2 | 3 | 3 | 4 |
Dimension Door & Banishment | 0 | 1 | 2 | 3 |
Arcane Gate | 0 | 0 | 1 | 1 |
Demiplane | 0 | 0 | 0 | 1 |
Who's There?[edit]
At 10th level, you may use one of three maneuvers as a reaction to an enemy's attack.
- Over Here. You may spend one door point when an ally within 10ft is attacked, single-target melee attack or ranged attack. The soul of your door confuses the creature, they must make a Wisdom saving throw or redirect the attack to you.
- FBI! OPEN UP! When a creature within your reach hits an ally you may spend one door point to make a single melee attack against them.
- BOO! When an ally within 20ft is hit you may spend one door point to take the dash action, only moving towards your ally.
Improved Door Master[edit]
At 15th level, damage reduction from Door Master is now 6 and it now reduces damage from magical weapons.
DOOR![edit]
At 18th level, you may choose one of three permanent buffs.
- The Steel Door. Gain +2 to your AC.
- The Spiked Door. Your door now does 1d12 piercing damage.
- The Black Door. Creatures within 20ft that can be frightened & can see you have disadvantage on attack rolls and saving throws while you are in their line of sight.
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