Door Golem (5e Creature)
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Medium construct, unaligned
Damage Vulnerabilities fire
False Appearance. Before the golem attacks, it is indistinguishable from a normal door.
Grasping Tendrils. The golem can have up to six tendrils at a time. Each tendril can be attacked (AC 15; 10 hit points; immunity to poison and psychic damage, and bludgeoning, piercing, and slashing damage from nonmagical attacks not made with adamantine weapons). Destroying a tendril deals no damage to the golem, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 14 Strength check against it.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 4) piercing damage.
Tendril. Melee Weapon Attack: +6 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 14). Until the grapple ends, the target is restrained, and the golem can't use the same tendril on another target.
Reel. The golem pulls each creature grappled by it up to 25 feet straight toward it.
Door golems are often created simply to buy time. They are last minute reinforcements and often made of wood. They look to be normal doors until you get close and they attack with one big gnashing maw and their eyes open, which cover nearly the entire door. Some mages who prefer solitude have made every room in their homes into door golems, simply because a door golem will not open unless killed or told to by its creator.
Creating a Door Golem
|X0 days||15,000 gp||Very rare|