Divine Salient Abilities (5e Class Feature)
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Salient Abilities[edit]
A salient divine ability is a special sort of feat which only deities with divine rank can take, similar but not equivalent to an Epic Boon. It gives a deity a new capability or improves one that the deity already has. Some salient divine abilities have prerequisites. A divine rank of at least 1 is a prerequisite for all salient divine abilities. A few deities have unique salient divine abilities that are described in the deity’s individual entry. (Note: spellbased rank 1 abilities should resemble 1st to 4th level magic with unlimited slots)
Amount of Salient Abilities per level[edit]
https://docs.google.com/spreadsheets/d/1uGLVTvxJRqbWWxVWdpSokXVtj3M9ks3GDa5urPZdoZE/edit?usp=sharing
Demigod Salient Abilities[edit]
Level | Name | Requirements | Description | Suggested Domains |
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1 | Alter Form | - | As a move action, the deity can choose to Polymorph itself into a creature of any subtype at will, with a CR no higher than your divine rank. This does not change the deity's Armor Class, attack bonus, hit points, or saves. The deity retains the celestial subtype in addition to the creature’s subtype. | Nature, secrets, thieves |
1 | Alter Size | - | As a free action, the deity can Enlarge/Reduce itself anywhere from Tiny to Gargantuan in size. Each step in size category doubles height, multiplies weight by eight, and increases/reduces weapon damage by d4 for one size step, d8 for two steps, d12 for three steps (not reducing weapon damage below 1). Enlarging/reducing one step provides advantage/disadvantage on Strength checks and saving throws; enlarging/reducing two steps also provides disadvantage/advantage on Dexterity checks and saving throws. Note that this does not affect a deity's other capabilities. | Any |
1 | Arcane Mastery | Spellcaster level 1st, Spellcasting Ability Score 25 | Gain access to all spells you could potentially know as a wizard, sorcerer, or warlock, limited only by spell slots. | Knowledge, magic |
1 | Banestrike | At least one Favored Enemy | When wielding a melee or ranged weapon (but not to spells, spell-like abilities, etc), add +2 to all attack rolls and +4d6 to damage against anyone marked as a Favored Enemy. | Death, justice, vengeance, war |
1 | Battlesense | - | You cannot be surprised or flanked, except by a deity of higher rank. You retain your Dexterity bonus to Armor Class in any situation if you can move, even if caught flat-footed or attacked by an invisible opponent. You are not subject to sneak attacks, except by a deity of higher rank. | War |
1 | Call Creatures | - | Summon creatures of one specific subtype to your aid. Each creature called can have no more Hit Dice than the deity has divine ranks, and the deity cannot have more creatures serving it at any given time than the deity has ranks. The creatures are transported to the deity’s presence through an interdimensional connection similar to that created by a gate spell, except that it opens to the Material Plane. The creatures willingly serve to the best of their ability. The calling effect is otherwise similar to the calling property of the gate spell. A deity can have this ability multiple times, choosing a different kind of creature each time. | Any |
1 | Divine Glibness | Charisma 25 | You are immune to skills or spells which would detect your lies, and your silver tongue can sway the wills of others. As a full-round action, the deity can speak and convince others to take some course of action. This works like a mass suggestion spell cast at a level equal to 10 + the deity’s divine rank, except that it affects up to (10 + divine rank) creatures, no two of which can be more than (10 x divine rank) feet apart. The save DC is 10 + the deity’s Charisma modifier + the deity’s divine rank. | Commerce, lies, thieves |
1 | Divine Paladin | Paladin level 20 | The deity's divinity fuels their paladinly powers, increasing the range of their auras by 30 feet, adding +2d8 to all Smites, and adding a number of uses of Channel Divinity per day equal to the deity's divine rank halved. This is cumulative with the benefits of epic-level paladinhood. | Good, justice, law, nobility, war |
1 | Clearsight | Wisdom 25 | Knowledge, truth | |
1 | Command Plants | - | Speak to plants, rebuke them, and cause plant growth and blight targeting plants at will. | Nature, harvest |
1 | Craft Magical Item (lesser) | - | You can imbue items with additional magic for one hour, as elemental weapon for mundane items, but you can also temporarily elevate items by one level of rarity into similar items, like changing a rare +2 Shield into a very rare +3 Shield. | |
1 | Divine Archery | Dexterity 25 | Shoot from really really far, spray a volley of arrows, and ignore cover and concealment with your shots. | |
1 | Divine Armor Mastery | - | Any armor you wear acts as if you're not wearing armor at all, and what armor you do wear is improved. | |
1 | Divine Blessing | - | Grant half your ability score to others. | |
1 | Divine Celerity | - | Whenever you're hastened, you gain superior benefits. | |
1 | Divine Bard | Inspire Courage +4 | Sing out for miles, quickly, and even effecting things normally not effected. You can even countersong on the fly. | |
1 | Divine Battle Mastery | Fighter 20 | You can attack wide groups of tempo, attack without penalty to attack rolls, and change weapons as a free action on a whim. | |
1 | Divine Dodge | Dexterity 25 | Perfect dodge. It's almost like you're playing Exalted. | |
1 | Divine Druid | Wildshape (Huge Elemental) | Change shape in a wildshape as a free action each round for the duration. | |
1 | Divine Druid-CE | Wildshape (Huge Elemental) | Get Colossal and the ability to change into Magical Beast | |
1 | Divine Fast Healing | Constitution 25 | Gain fast healing (or additional fast healing) based on your divine rank.
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1 | Divine Monk | Monk 20 | You suffered through monk, but now you're the god of monks, and it shows. | |
1 | Divine Rage | Ability to Rage | Stay in rage forever, and gain access to stronger more potent rage powers and resistances. | |
1 | Divine Ranger | Ranger 20 | Gain both combat styles of a ranger, additional favored enemy bonuses, and blindsight against your favored enemy. | |
1 | Divine Rogue | Rogue 20 | You can dodge out of any trap, determine how much loot you have with an instant, sneak attack oozes, constructs, you name it, slide out of sight, and even evade death! | |
1 | Divine Shield | Charisma 19 | Gain a shield to absorb attacks. | |
1 | Divine Skill Focus | - | Become a master at any one skill, doing it faster and harder and ignoring the dangers of failure. | |
1 | Divine Sneak Attack | Ability to Sneak Attack | Sneak attacks deal divine damage and apply against those who provoke attacks of opportunity or who are weaker than you. You can even deal nonlethal damage in any ratio you wish. | |
1 | Divine Spell Focus | Wizard 1 | Gain +2 DC to the spell of your school, a bonus on caster level checks, and ignore evasion and mettle. | |
1 | Divine Weapon Focus | - | Take 10 on attack rolls once a round, 20 with a full attack action, and never fumble again. | |
1 | Divine Weapon Specialization | Divine Weapon Focus | Add divine rank to damage with your chosen weapon, forcing concentration checks and hitting even when you might miss. | |
1 | Drain Enemy | Evil Alignment | Deal damage to a creature's maximum hp total, and penalties on a critical hit. | |
1 | Grow Creature | - | Use animal growth (applied to a creature type of your choice) on a number of creatures equal to your divine rank. | |
1 | Increased Damage Reduction | Constitution 25, alignment | Improve current damage reduction by 5, and add an alignment requirement. | |
1 | Increased Energy Resistance | - | The deity gains resistance to acid, cold, electricity, fire, and sonic energy. | |
1 | Indomitable Strength | Strength 25 or War or Forge domain | Roll 20s in opposed strength checks, wield weapons with greater strength behind them and less difficulty, and break force effects. | |
1 | Instant Counterspell | - | Cast counterspell as a reaction without using a spell slot. | |
1 | Irresistible Blows | Existing improved critical skill with selected weapon | Cause an attack penalty on those you strike, bypass or reduce the effect of DR, and stagger opponents on critical hits. | |
1 | Irresistible Performance | Performance proficiency | Gain several bardic music-like abilities, and bards gain increased power. | |
1 | Know Secrets | Proficiency in two Intelligence skills | You can roll 20s on Knowledge checks automatically, and know things others have tried to keep secret. | |
1 | Extra Sense Enhancement | Wisdom 25 | Your divine perception range is doubled, and you can see through objects within that range. | |
1 | Speak With Creatures | - | Speak with everyone and literally everything with language understanding as if you always have both Tongues and Comprehend Languages in effect. | |
1 | Supreme Initiative | Dexterity 25 | Add your divine rank to initiative, avoid being flatfooted, and even strike harder on the first round. | |
1 | Tap Into the Source | - | You can tap into the immeasurable power of the source, gaining new abilities and greatly empowered your previous abilities. Idylean young God template. | |
1 | Undead Mastery | Ability to turn undead | Gain unlimited destructive turn attempts, and you may use it once per round as a free action. And you didn't even need to take all turn-granting classes to do it. | |
1 | Rejuvenation | Divine Fast Healing | Gain the rejuvenating abilities of a deity five levels higher than yourself. | |
1 | Mind Of The Beast | Proficiency in Nature, Wisdom 15 | As an action the deity can make plants and animals sentient like the Awaken spell, and it can reduce sentient creatures to animal or plant status like the Feeblemind spell. | |
2 | Divine Air Mastery | Tempest Domain or ability to fly | Gain advantage in all ability checks and attack rolls when you and your target are airborne and not in contact with any other basic element. | |
2 | Divine Earth Mastery | Nature or Grave Domain | Gain advantage in all ability checks and attack rolls when you and your target are buried in soft earth or encased in rock and not in contact with any other basic element. | |
2 | Divine Fire Mastery | Forge or War Domain | Gain advantage in all ability checks and attack rolls when you and your target are on fire or in fire. | |
2 | Divine Inspiration | Charisma 25 | Cast Bless or Bane as a bonus action within your Divine Aura | |
2 | Divine Radiance | Light Domain | Radiate Daylight within your divine aura and dispel darkness. Cast Flame Strike on a single target within your divine aura as a bonus action (yes, you have lasers), and become immune to dazzling or blindness effects. | |
2 | Divine Water Mastery | Nature or Tempest domain | Gain advantage in all ability checks and attack rolls when you and your target are underwater and not in contact with any other basic element. | |
2 | Footsore | - | Create difficult terrain within your divine aura radius as a bonus action. | |
2 | Frightful Presence | Charisma 25 | Get a frightful presence aspect to your divine aura which removes fear immunity from all within your aura, except deities of higher rank. | |
2 | Gift Of Life | Life Domain | Cast Raise Dead as a bonus action within your Divine Aura, changing the subject's penalty by adding your Divine Rank, effectively turning the penalty into a temporary bonus at Ranks of 5 or higher. | |
2 | Hand Of Death | Grave Domain | Cast Death Ward as a reaction or Inflict Wounds as an action on a target anywhere within your divine aura. | |
2 | Know Death | Grave or Life Domain | Gain constant deathwatch and Lifesight, and keep status on the health of others. | |
2 | Mantle of Darkness | Death domain | Your divine aura can becomes a zone of magical Darkness concealing you, and within which you can cast Vampiric Touch as a bonus or regular action. | |
2 | Mantle of Fascination | - | Cast Enthrall as a bonus action within your Divine Aura. Creatures normally immune to charm only have advantage against this effect. | |
2 | Power of Creation | Forge Domain | As an action, cast Fabricate on any raw materials within your divine aura. | |
2 | Power of Luck | Trickery Domain or Ability to use Luck dice | Gain a luck pool equal to your divine rank to spend on dice rolls, both yours and others. | |
2 | Power of Nature | Nature or Tempest domain | Cast Protection from Energy on any creature within your divine aura as a bonus action, without requiring concentration. Control weather in the range of your divine perception as an action. | |
2 | Power of Planes | Arcana domain | Cast Banishment on any creature within your divine aura as a bonus action, without requiring concentration. | |
2 | Power of Truth | Lawful Alignment or Knowledge Domain | Know when creatures are lying within your divine aura, and/or force them to speak only the truth. Also, gain advantage on any roll against illusions. | |
2 | See Magic | Knowledge domain | Detect Magic within your range of your Divine Perception, and Identify magic items within your divine aura as a bonus action. | |
2 | Spellshaper | - | Exclude allies from your areas of effect. | |
2 | Stride | Trickery or Light domain | Double your base speed, gain +2 to AC, gain advantage on Dexterity saving throws, and gain an additional action each turn that can be used to Dash or Disengage. | |
2 | Sunder and Disjoin | Forge or Death Domain | Break or disjoin nonmagical weapons or other worked objects of Medium size or smaller, no more than 5 feet in any dimension, on a touch, and gain immunity to mundane weapon attacks. | |
2 | Wave of Chaos | Chaotic Alignment or Trickery Domain | As a bonus action or action, induce confusion or Enemies Abound on a creature within your divine aura, exempting yourself as a potential target/enemy unless you choose otherwise. |
Lesser Deity Salient Abilities[edit]
(Note: spellbased rank 6 abilities should resemble 5th or 6th level magic with unlimited slots)
Level | Name | Requirements | Description | Suggested Domains |
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6 | Area Divine Shield | Charisma 25, Divine Shield salient ability | Spread your Divine Shield salient ability to an area. | |
6 | Create Object | - | Create nonmagical matter at whim. For every 50 pounds created this way the deity must rest for 6 seconds within one week. | |
6 | Divine Blast | Charisma 25 | Fire blasts of energy out to a great distance. | |
6 | Energy Burst | - | Emanate 1d8 points of energy per divine rank, out to 10 feet per divine rank. | |
6 | Extra Energy Immunity | Resistance to the energy type selected | Become immune to one element. | |
6 | Free Move | Dexterity 29, Divine Celerity | The deity can move up to its speed once a round as a free action. | |
6 | Instant Move | Dexterity 29 | The deity can travel up to their move speed as though using the dimension door spell, except that the deity never appears within a solid object and can act immediately after teleporting. Also, immunity to being prone. | |
6 | Lay Curse | - | Use bestow curse at will, greater bestow curse up to your divine ranks per day, and give off a dying curse if your current form is slain. | |
6 | Lay Quest | - | Use a special form of geas/quest to get things done, be aware of its progress, and be able to contact your unwitting servants. |
Indeterminate Deity Salient Abilities[edit]
(Note: spellbased rank 11 abilities should resemble 7th or 8th level magic with unlimited slots)
Level | Name | Requirements | Description | Suggested Domains |
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11 | Annihilating Strike | Str 25 | Destroy things with a powerful disintegrating strike. | |
11 | Control Creatures | Cha 15 | Take control of mooks, possessing them even at range. | |
11 | Create Greater Object | Create Object | Create even more rare and exotic matter from thin air. For every 300 pounds of matter created this way the deity must rest for 6 seconds within one week. | |
11 | Mass Divine Blast | Divine Rank 11, Cha 29, Divine Blast salient divine ability | As Divine Blast, but can be done to multiple targets or in various shapes. | |
11 | Possess Mortal | Divine Rank 11, Cha 29 | Possess mortals and make them do your bidding. | |
11 | Shapechange | Divine Rank 11, Alter Form, Alter Size | Gain a modified shapechange at will. | |
11 | Divine Storm | Divine Rank 11, any alignment subtype | Your alignment manifests as a powerful maelstrom which destroys those opposite to you and protects you in divine energy. | |
11 | Energy Storm | Divine Rank 11, able to cast cure or inflict spells | Your body releases positive or negative energy into a powerful maelstrom which destroys your opponents (and heals allies) and protects you in energy. |
Greater Deity Salient Abilities[edit]
(Note: spellbased rank 16 abilities should resemble 9th level magic or better with unlimited slots)
Level | Name | Requirements | Description | Suggested Domains |
---|---|---|---|---|
16 | Alter Reality | at least one domain portfolio | Gain the ability to duplicate most of the effects of wish once per minute. | |
16 | Divine Creation | Create Object salient ability, Create Greater Object salient ability | Create magic items, or even creatures with your divine mastery. For every ton of materials produced the deity must rest for 6 seconds within one week.
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16 | Divine Destruction | Destroy Object salient ability, Destroy Greater Object salient ability | Destroy magic and divine items, or even creatures with your divine mastery. For every ton of materials destroyed the deity must rest for 6 seconds within one week. |