Divine Knight (5e Subclass)

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Divine Knight[edit]

Fighter Archetype

The Divine Knight is an individual who has dedicated his time and training to serve a god, and who received its blessing as a reward for his devotion. He or she train, pray and equip himself for the sacred duty to oppose the enemies of his faith.

Divine Knight Spellcasting
Fighter
Level
Cantrips
Known
Spells
Known
—Spell Slots per Spell Level—
1st 2nd 3rd 4th
3rd 2 3 2
4th 2 4 3
5th 2 4 3
6th 2 4 3
7th 2 5 4 2
8th 2 6 4 2
9th 2 6 4 2
10th 3 7 4 3
11th 3 8 4 3
12th 3 8 4 3
13th 3 9 4 3 2
14th 3 10 4 3 2
15th 3 10 4 3 2
16th 3 11 4 3 3
17th 3 11 4 3 3
18th 3 11 4 3 3
19th 3 12 4 3 3 1
20th 3 13 4 3 3 1
Spellcasting
When you reach 3rd level, you have been blessed with the ability to cast spells.
Cantrips
You learn two cantrips of your choice from the Cleric spell list. You learn an additional Cleric cantrip of your choice at 10th level.
Spell Slots
The Divine Knight Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. you regain all expended spell slots when you finish a long rest.
Spells Known of 1st Level and Higher
You know three 1st-level Cleric spells of your choice. The Spells Known column of the Divine Knight spellcasting table shows when you learn more Cleric spells of 1st level or higher.
Whenever you gain a level in this class, you can replace one of the Cleric spells you know with another spell of your choice from the Cleric spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
Wisdom is your spellcasting ability for the Cleric spells, since you gain this power through devotion and faith. You use your Wisdom whenever a spell refers to his spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Domain Spells

Also at 3rd level, choose one of the Divine Domains available to the Cleric. You gain the domain spells from that domain. The spells from the chosen domain are considered known spells for you, so long as they are of a level you can cast, but they don't count against the number of Cleric spells you know.

Channel Divinity

At 7th level, you gain the ability to manifest the power of your divinity by channeling it. You can use the 2nd-level Channel Divinity option from your chosen domain. Once you use it, you can't do it again until you finish a short or a long rest.

You also regain one use of your Channel Divinity after using your Action Surge.

Acolyte of Faith

At 10th level, you gain the 1st level feature related to your chosen domain.

Champion of Faith

Starting at 15th level, you gain access to the 6th level feature from your chosen domain.

Divine Chosen

At 18th level, you gain access to the 17th level feature from your chosen domain.

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