Distraught Souls (5e Creature)
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Distraught Souls[edit]
Large swarm of Small undead, chaotic evil Armor Class 13
Skills Deception +3, Intimidation +3, Perception +2 Ethereal Sight. The swarm can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. Incorporeal Movement. The swarm can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small soul. The swarm can't regain hit points or gain temporary hit points. ACTIONSScreech. The swarm emits a horrible screech in a 20-foot cone. Each creature in that area must make a DC 12 Wisdom saving throw, taking 7 (2d6) force damage on a failed save or half as much damage on a successful one. Terrifying Swarm. The swarm begins flying around a creature very quickly while they scream in despair. The creature must make a DC 12 Wisdom saving throw. On a failed save, a creature takes 10 (4d4) psychic damage and becomes frightened until the end of its next turn. On a successful save, a creature takes half as much damage and isn't frightened. REACTIONSSoul Shield. In response to taking damage, the swarm reduces the damage taken by half. |
The distraught souls were souls who could not reach the afterlife, for reasons such as regret, necromancy, or even pacts with evil deities. These souls kept wandering through the Astral Plane, until they found other unhappy souls who then merged with each other. As the fusing process continued, it formed a vortex of hate and sorrow, twisting each of them for decades while being bombarded by loneliness, despair, hatred, and pain. These feelings ate at what little remained of themselves, and their true selves were lost long ago. These vortexes eventually become a swarm of distraught souls. Undead Nature. A distraught souls doesn't require air, food, drink, or sleep. |
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