Displacer Kin (5e Race)

From D&D Wiki

Jump to: navigation, search



Displacer Kin[edit]

The god Malar may have created us for his own amusement, and we were changed by the coven who sought to control us, but we are our own masters now!
Displacer Kin.png


Physical Description[edit]

Displacer Kin resemble lithe, graceful, and athletic humanoids with a panther-like head and a tail, usually covered in blue-black fur. However, as they have spread to other regions and climates their fur color and patterns may reflect this like cougars, leopards, and snow leopards. Its Monstrous origins are clear as it has six limbs, two legs and four arms. They also have two tentacles sprouting from their shoulders, both ending in pads tipped with spiky protrusions. They have sharp teeth and retractable claws, which can be used as weapons in combat. They are tall and slender and have green or yellow eyes that glow with an internal light that persists even in death.

History[edit]

Displacer Kin are the result of a coven of hags who tried to create the perfect hunter under their control. Praying to their god Malar, God of the Hunt, the displacer beasts became great hunters, combining quick, stealthy movements with both natural and arcane camouflage to surprise their prey. However, due to their already innate intelligence being increased due to this change, the Displacer Kin slayed the coven for their freedom and escaped into the wild forests, where they created a new society.

Society[edit]

Displacer Kin usually dwell in thick forests, jungles or other environments that usually get dark fairly quickly. More often then not they keep to themselves, their resemblance to their more monstrous ancestors, making most common races (humans, elves, dwarves, etc) view them as monsters or new breeds of lycanthropes. If not for their natural distrust of others even seeing them, said common races would most likely hunt them down out of fear.

Most tribes of displacer kin usually reside a series of dens, said dens can either be caves under hills and mountains or even small villages of huts hidden within the trees. Each den consists of a tribe that are of equal parts male and female. Each functions like a family unit of hunters/gatherers that works the land around a tribes den. A den will typically contain some of their young, plus an elder or two. The tribe is usually ruled by a Chieftan or Cheiftess, which are usually the strongest and/or most cunning.

Displacer Kin do share a few trait's with their more monstrous cousins, such as their love of the kill and hunting habits. The Kin will somtimes kill for pleasure and sport, like when selecting a new chief. The targeted prey, usually the more challenging the better, are often toyed with for the entertainment of the displacer kin, until they are ready to strike the killing blow.

Displacer Kin can hunt alone or in small prides that demonstrate skill at setting ambushes. A single Kin will strike and withdraw, luring prey into a densely wooded area where its hunters wait. Tribes hunting near trade roads recall the frequency and schedule of regular caravans, laying down ambushes to pick off those caravans.

Some Displacer Kin become exiled from their respective tribes usually by showing weakness. This weakness primarily consists of displays of empathy, or kindness. These exiles usually try to become adventurers hiding under cloaks and disguises. Taking jobs and moving on is second nature to them now.

Names[edit]

Displacer Kin usually take their tribes name as a family name, while their personal name is given as they come of age. The name of a tribe is usually derived from a detail from the inciting event, perhaps a schism amongst the people split the clan in two, or as simple as a new chief wants a new name for the clan.

Male:Kohma, Lahar, Trokna, Frenoa, Vroma

Female:Patra, Jecha, Lumase, Cahtra, Dalhia

Family:Shadow Clan, Obsidian fangs, Six Claws

Traits[edit]

The Displacer Kin are a race of formerly monstrous feline-folk that live within the dark places of the world.
Ability Score Increase. Your Dexterity score increases by 2 and your Constitution score increases by 1.
Age. Displacer Kin mature at the age of 15 and live for an average of 100 years.
Alignment. Due to the influence of the coven of hags and the god Malar that created them, Displacer kin usually lean toward Chaotic Evil. Though Displacer Kin exiles tend to steer away from evil but keep their chaotic roots.
Size. Your size is Medium. The average height is normally 6' and no larger than 7'.
Speed. Your base walking speed of 30ft.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Cat’s Grace. You have a climb speed equal to your movement speed.
Secondary Arms. You have two secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.
Limited Displacement. Once per long rest, as a reaction to being targeted by a melee or ranged weapon attack that you can see, you may create a magical illusion of yourself in an adjacent empty space. The attacker has disadvantage on the attack roll, potentially causing the attack to miss. Additionally, you cannot use this ability while under the effects of spells such as Mirror Image.
Displacer's Natural Weapons. Your tentacles can be used as a means of attack. They have a 10 foot reach, and deal 1d6+Str bludgeoning or piercing damage (Player’s choice). You are considered proficient with your natural weapons.
Languages. You can speak, read and write Common and Sylvan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 0'' +2d6 180 lb. × (x2) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


3.00
(3 votes)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: