Dispater (5e Creature)

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Dispater[edit]

Medium fiend (devil), lawful evil


Armor Class 20 (natural armor)
Hit Points 690 (60d8 + 420)
Speed 40 ft.


STR DEX CON INT WIS CHA
25 (+7) 20 (+5) 25 (+7) 25 (+7) 20 (+5) 25 (+7)

Saving Throws Str +16, Int +16, Cha +16
Skills Arcana +16, Deception +16, Insight +14, Religion +16
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, frightened, petrified, poisoned
Senses passive Perception 15
Languages all, telepathy 120 ft.
Challenge 30 (155,000 XP)


Innate Spellcasting. Dispater's spellcasting ability is Intelligence (spell save DC 25, +15 to hit with spell attacks). Dispater can cast the following spells without needing components:

At will: continual flame, fly, heat metal, teleport, wall of fire, wall of stone (the wall is made from iron)
3/day each: animate dead, finger of death, raise dead, vampiric touch
1/day: create undead

Limited Magic Immunity. Dispater is immune to spells of 3rd level or lower, unless he wants to be affected.

Metal Corrosion. If a creature makes a melee attack against Dispater with a nonmagical metal weapon, or if he touches a nonmagical metal weapon, it corrodes. Each time a weapon corrodes, it takes a permanent -1 penalty to damage rolls. If the penalty drops to -5, the weapon is destroyed.

Magic Weapons. Dispater's weapon attacks are magical.

Regeneration. Dispater regains 30 hit points at the start of his turn as long as he hasn't taken any radiant damage.

Rod of Dispater. Dispater's magic rod is a +3 mace that also functions as a rod of rulership. It deals an additional 14 (4d6) force damage on a hit (included in the attack). The Rod of Dispater also has 10 charges. While Dispater is holding the rod, he can use an action to expend a charge and cast the destructive wave spell. Additionally, while holding the rod, Dispater can summon twice his usual number of erinyes (see Summon Devil below). The Rod of Dispater regains 1d10 expended charges daily at dawn.

ACTIONS

Multiattack. Dispater makes four attacks: two with his Rod of Dispater and two with his tail. In place of one attack, he can cast a spell.

Rod of Dispater. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage, plus 14 (4d6) force damage.

Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target, Hit: 27 (8d4 + 7) piercing damage.


LEGENDARY ACTIONS

Dispater can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Dispater regains spent legendary actions at the start of his turn.

Summon Devil. Dispater summons 1d6 erinyes devils.
Iron Petrification. Dispater makes the following attack:
Iron Petrification. Melee Spell Attack: +16 to hit, reach 5 ft., one creature. Hit: The creature must make a DC 24 Constitution saving throw against this magic. On a successful save, nothing happens. On a failed save, it becomes restrained as its body begins t harden. It must repeat the saving throw at the end of each of its turns. If it saves against this effect three times, the effect ends. If it fails its saves three times, it is turned to iron and petrified until it is subjected to the greater restoration spell or similar magic. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Dispater's Iron Petrification for the next 24 hours.
Rusty Pieces. Dispater touches a nonmagical metal object he can see within 10 feet of him and destroys it. If the object is being worn or carried by a creature, it can make a DC 24 Dexterity saving throw. On a failed save, the object is destroyed. On a successful save, the object is not destroyed.

Dispater is a great archdevil and the powerful lord of Dis, the second plane of Baator. He wears red robes and looks humanoid, except for his goat hooves, small horns, and spiked tail. He carries his legendary Rod of Dispater and rules from his fortified Iron Tower in the iron city of Dis, named after the whole plane itself. He is an amazing strategist and often fights defensively. His Iron Tower of Dis provides amazing protection. Dispater is said to have skin almost as hard, or even as hard, as iron. He is worshiped by some mind flayers.


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