Discussion:Taking 20 with delayed result?
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Taking 20 with delayed result?
One of my players wound up captured, bound in chains, and thrown in a dungeon. He declared taking 20 on a strength check to break the chains, but delaying actually breaking them until he was brought before his captor. I let this pass as it had cinematic drama, but I'm not sure about future policy. Advice welcome. --Sir Dinadan (talk) 11:38, 20 September 2013 (MDT)
Taking 10 or 20 is only usable if there is zero penalty to failure (and there being enough time.) In case of breaking chains, a take 20 may be allowed if there's no active opposition and its permitted under the ruleset.
What might not work is delaying breaking the chains - you'd have to make the escape artist trick at that moment. Priming a circumstansial bonus through taking 20 may be allowed, but there would also need to be a bluff check to ensure the guards don't discover the chains are loose.
Sir Dinadan (talk) 09:06, 22 September 2013 (MDT)
That's an interesting idea. How big a bonus are talking? Perhaps the character's strength modifier?