Discussion:New to DnD, Creation a Character and Dice rolling
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Sk3tz0 (talk) 12:37, 28 January 2017 (MST)[edit]
HI all, i'm new to the DnD and this Wiki scene, I apologise if i do anything wrong here i think i double posted my bad. . I'd like to play the Lacundus Drakulum game that was posted here, and would like to thank GamerAim for pointing me in the right direction of getting my first character start, I have one or two question Dice Rolling: as i never played a game in real world conditions i'dont actually own any dice. I found a Dice rolling Simulator on the Wizards of the Coast site after a google search and was wondering if this will be fine to use. having read through the Dice explanation given 6D means ur standard 6sided dice however in the character generation section of the game i wish to join there is a "You may use the following methods for ability score generation: IRON MAN: Roll 3d6 in order down the line, no rerolls." bit, I like some clarity on what is meant by "in order down the line." Character: As i'm not familiar at all with DnD classes some input from the more experienced people will be great. I'm looking to create a Character that is balanced between a healer and a fighter. type of person that can toss out a healing spell to his fellow adventurers but also hold his own in combat if he gets ganked. Something like a Paladin but without the whole good 2 shoes Oath and such. (Alignment neutral i guess but will sway depending on the situation.) if this is at all even possible to do (still going through the basic rules and the website) thank you in advance for all replies and comments.--Sk3tz0 (talk) 12:37, 28 January 2017 (MST)
--Kydo (talk) 12:54, 28 January 2017 (MST)[edit]
Ah, dice notation... The bane of new gamers everywhere. Took me years to learn that there were other types of dice beyond the 6-sided variety. We actually have a pretty good guide to dice notation as a definition of the term in our Glossary of Jargon! You could give that a look if you'd like.
I used improper notation when describing the acceptable rolling methods for the game, mainly because there is no way to describe the entire attribute rolling process with notation alone. So I made one up with the assumption that most people would be familiar with D&D and deduce my meaning with minimal difficulty. So the 6*3d6 is "Roll 3 6-sided dice 6 times to produce 6 separate results".
"In order down the line" means you don't get to assign the scores you rolled as you see fit. Instead, you roll for each Stat in the order they are written on the character sheet and keep the result. That's why it's a challenge build: you never know if it will synergize with your plans for the character or not. To do it, you need to understand that, for the last 40 years, the order in which ability scores have almost always been written is:
- Strength
- Constitution
- Dexterity
- Intelligence
- Wisdom
- Charisma
Sk3tz0 (talk) 13:04, 28 January 2017 (MST)[edit]
ok so if i'm using say the Modern Dice Roller that is available on the Wizards website. I'd select 3 6d and click roll 6 times. or do i just click once and multiple by number by 6?
Sk3tz0 (talk) 13:09, 28 January 2017 (MST)[edit]
ok i think i get it .. just tested it on the Modern Dice Roller and got
10 .7. 5. 5. 9. 5 which in turn would be
Strength - 10 Constitution - 7 Dexterity - 5 Intelligence - 5 Wisdom - 9 Charisma - 5
--Kydo (talk) 13:50, 28 January 2017 (MST)[edit]
Yes. If you wanted to challenge yourself with an iron man build. Pretty much nobody has the stones for that though. Most people roll 4d6, keeping only the highest 3, and assign each roll to the score they like. That is the standard method for 5th edition, and I would recommend it for a beginner. Playing a character with unoptimized stats, like what an iron man build usually produces, is very hard.
Oh, also, about classes: If you want a martial healer, play a paladin. They are great in combat, both as a tank and as an assault unit, and they can heal like crazy. They're not a perfect stand-in for a cleric, but if you want the improved combat capacity, you gotta give a little, right?
Sk3tz0 (talk) 13:59, 28 January 2017 (MST)[edit]
this game being on a format like wiki, how do you control the dice rolling, you can not see what the person is rolling (not that i'll be dishonest but curious how it'll work.)--Sk3tz0 (talk) 13:59, 28 January 2017 (MST)
--Kydo (talk) 15:11, 28 January 2017 (MST)[edit]
Mostly: trust. It's kind of fundamental to online gaming. If you can't trust a guy to be honest with their dice, you probably just shouldn't play with that person. It can lead to problems if someone breaks that trust. I'm pretty chill about it though. If you play well enough, the dice can be made mostly optional. I used to play with a guy who had a d20 with two 20 faces and no 1. We still had plenty of fun, because I tried to present challenges against him as a person, rather than his dice.
Sk3tz0 (talk) 16:23, 28 January 2017 (MST)[edit]
I think i've created something . lol. if you can be so kind when you have the chance to look, judge and comment, I used the link that was provided by GamerAim for the character creation it was basic it seemed as you will notice some things are not there as the option on site wasn't there.
199.216.80.52 18:14, 8 May 2017 (UTC)[edit]
Hi, complete n00b hear (as in, I haven't even played yet), & like Sk3tz0 I have a few questions
1. What's the functional difference betewn a Paladin & Cleric, & how would one multi-classing into the other play?
2. Counting my self, there are 3 people who I know would be willing to play D&D, with a probabul 4th, &, if I'm lucky, up to 6. Is this enough to play?(& non, save one, has played before)
BigShotFancyMan (talk) 15:32, 17 May 2017 (UTC)[edit]
Hey complete n00b. Hopefully I can give an opinion that others agree with.
1. What's the functional difference betewn a Paladin & Cleric, & how would one multi-classing into the other play? Mostly Paladins have better combat capabilities and Clerics cast more spells and reach higher spell levels
2. Counting my self, there are 3 people who I know would be willing to play D&D, with a probabul 4th, &, if I'm lucky, up to 6. Is this enough to play?(& non, save one, has played before) I really recommend having a total of 4 people. When it is just 3 people, two players are doing everything and the interactions are fewer. I wouldn't go over 6, once you get 5-6 players, the combat slows down greatly and the group can lose focus because of side talk. I've played with group of 10/11 and it was almost pointless to play because how little got down.
Cheers and hopefully this helps.
AngelsAndAarakocra (talk) 19:22, 17 June 2017 (UTC)[edit]
BTW, just because you're a paladin doesn't mean you have to be good. You could have a neutral oath, or take the Oathbreaker paladin option from the DMG (which isn't necessarily evil).
Dr Roach (talk) 14:11, 28 June 2017 (MDT)[edit]
Besides, there are always ways to... misinterpret the paladin oaths. ;)