Discussion:How does one determine the craft DC to make a poison?

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How does one determine the craft DC to make a poison?[edit]

Daniel Draco 23:30, 2 July 2007 (MDT)[edit]

How would one determine the craft DC to make a poison? Is there even a rule for it? I've seen a few references to craft (poisonmaking), one of which was in a WotC book (near the end of p. 54, Magic of Eberron), so I am led to believe that there must be.

Pwsnafu 17:26, 3 July 2007 (MDT)[edit]

The full rules for craft (poisonmaking) can be found in Complete Adventurer. If I remember correctly, you just use the save DC, but I don't have my books with me. Note that the cost of poisons is heavily dependent on whether the character can obtain the active agent for the wild, or if he has to purchase them on the black market.

Edit: I was wrong when I said you use the save DC.

Craft (poisonmaking) DCs
Poison Name DC to
Create
DC to
Resist
Arsenic 15 13
Black adder venom 15 12
Black lotus venom 35 20
Bloodroot 15 12
Blue whinnis 15 14
Burnt othur fumes 25 18
Carrion crawler brain juice 15 13
Dark reaver powder 25 18
Deathblade 25 20
Dragon bile 30 26
Drow poison 15 13
Giant wasp poison 20 14
Greenblood oil 15 13
Id moss 15 14
Insanity mist 20 15
Large scorpion venom 20 14
Lich dust 20 17
Malyss root paste 20 16
Medium spider venom 15 12
Nitharit 20 13
Oil of taggit 15 15
Purple worm poison 15 25
Sassone leaf residue 20 16
Shadow essence 20 17
Small centipide poison 15 10
Striped toadstool 15 11
Terinav root 25 16
Ungol dust 20 15
Wyvern poison 25 17

Regards.

Daniel Draco 19:56, 7 July 2007 (MDT)[edit]

Thanks, I found it in the book, but it's very handy to have it somewhere on the wiki, too. :)


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