Discussion:Help me balancing and complete my Spellblade homebrew class
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Old Harry MTX (talk) 04:51, 28 July 2019 (MDT)[edit]
Hi Everyone I recently started to work on a homebrew class, with the (not so) original name "spellblade". IMHO i think i've create a custom casting mechanic that can at least make it a bit interesting.
These are the class goals:
- He must be a decent melee fighter
- He must be able to cast powerful spells but with some limitations
- He must be able to cast a certain type of these spells along with a melee attack, as if they were maneuvers, at least a number of times/day.
- He must remain a melee fighter, not an armored turret.
Thinking and thinking, I found this brilliant (???) solution. At launch the spellblades spells have this behavior:
Due of their hybrid nature, ALL spellblade's spells have range reduced to touch.
With this starting point i set up this homebrew class: https://www.dandwiki.com/wiki/Spellblade,_Variant_(5e_Class)
I think that ATM the class is quite balanced, but it has no subclasses. I am here to ask you opinions and advice to perfect and complete the class.
Thankyou in advance!