Discussion:Creating an Igor
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MetalMonkey (talk) 03:44, 1 February 2017 (MST)[edit]
I'm a big fan of Terry Pratchetts Discworld series and would love to create and play an Igor in 5e, but to be honest I'm not sure where to start with skills/stats etc. In the books, Igors are exceptional surgeons (a lot of the surgery being conducted on themselves), strong although not violent, servile and have the uncanny knack of being able to appear behind people when they are needed as if they'd always been there.
It probably wouldn't be the most exciting race/class, but the role play would be great fun, plenty of lisping "Yeth thir, of courth thir", and being able to stitch people back together without using potions or magic would be very handy.
Igors are also made of spare parts (although they are most definitely not zombies), usually with useful additions such as a spare heart, extra thumbs and an extra kidney, this could possibly become a skill, salvaging body parts from killed enemies to attach to yourself e.g. extra thumb = +1 Dex, extra kidney = +2 Con, that sort of thing.
Any discworld fans who have suggestions, I'd love to hear from you!
WeirdoWhoever (talk) 14:54, 1 April 2017 (UTC)[edit]
Hello, fellow wikian, and a fellow reader of Discworld! I agree with you that a Discworld version of Igor would make an interesting race, but I also agree with you that making a functional Igor would be a tricky quest. From what I've read, and from what I feel that an Igor would do, I can suggest something like these:
- I'm not sure if Igors should count as a humanoid or a construct, because of their... uhh... nature. If they should be considered as a construct, maybe a quick skimming through MM and a flesh golem may or may not give us a way to implement their... anatomy.
- Igors are master surgeons, since they stitch their own body at necessary (and that happened quite a lot). This would give Igors a proficiency bonus to the Medicine skill or healer's kits.
- Speaking of stitching, how about implementing some parts regarding restoring other's hit points? This is a particularly tricky one, since D&D is picky when it comes to healing. One thing is clear: If it's passive, it must be either conditional and/or limited to some degrees.
- I think an extra organs and/or physical feature would make a good racial trait or two. For example, if a particular Igor has more muscles in its body, it would be able to lift more weight than ordinary humanoid would can. If an Igor has an extra heart, maybe it can survive from an otherwise fatal blow, not unlike the half-orc's Relentless Endurance feature. Maybe an extra thumb can grant an Igor proficiency bonus to the Sleight of Hand skill, for it would enable a crafty handworks. And the list goes on.
Well, that's it for now. I think this would make a good race, but like I agree on with you, this is one tough cookie. I wish you my best luck for making a great homebrew! --WeirdoWhoever (talk) 14:54, 1 April 2017 (UTC)
Luca Anescu (talk) 05:51, 29 May 2017 (UTC)[edit]
Hey there, I Haven't read the work in a long time, like years ago. Though I Think the Idea for a race similarity your looking for might be the War forged since they fit in both the construct and person category somewhat.
Though if you want some inspiration, I think the Alchemist class in pathfinder might offer what you need.
They have some crazy stuff with attaching extra limbs and tentacles or extra heads and such.
They also deal with healing people or regenerating at a rapid rate themselves.
Taking inspiration from them might not be the worst thing.