Dire Rabbit (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Dire Rabbit[edit]

Large fey, chaotic neutral


Armor Class 14 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 35 ft., burrow 25 ft.


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 13 (+1) 7 (-2) 14 (+2) 8 (-1)

Skills Perception +4
Senses passive Perception 14
Languages
Challenge 2 (450 XP)


ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Spit Attack. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 4 (1d8) poison damage.


Like a giant rabbit but only worse. Used for an Easter adventure for a low level party. Guarding a golden egg that summons a giant rabbit from the feywild.


Back to Main Page5e HomebrewCreatures