Dire Half-Dragon Ape (3.5e Creature)
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|Dire Half-Dragon (Bronze) Ape|
|Hit Dice:||5d10+18 (45 hp)|
|Speed:||30 ft. (6 squares), climb 15 ft. (3 squares), fly 60 ft. (12 squares) (average)|
|Armor Class:||19 (–1 size, +2 Dex, +8 natural), touch 11, flat-footed 17|
|Attack:||Claw +12 melee (1d6+10)|
|Full Attack:||2 claws +12 melee (1d6+10) and bite +7 melee (1d8+5)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Rend 2d6+15, Lightning Breath Attack (6d8) 60 ft. line, Reflex half (DC 10 + 1/2 HD + Constitution modifier)|
|Special Qualities:||Low-light vision, scent, darkvision 60 ft., Immune to sleep and paralysis effects, and Immunity to Electricity|
|Saves:||Fort +7, Ref +6, Will +5|
|Abilities:||Str 30, Dex 15, Con 16, Int 4, Wis 12, Cha 9|
|Skills:||Climb +14, Listen +5, Move Silently +4, Spot +6|
|Environment:||Warm forests or temperate hills|
|Organization:||Solitary or company (5–8)|
|Alignment:||Always lawful good|
A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.
Dire apes attack anything that enters their territory, even other dire apes. If an opponent’s armor foils a dire ape’s attacks, the creature will attempt to grapple and pin, then rend the prone opponent.
Rend (Ex): A dire half-dragon ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra
2d6+12 2d6+9 points of damage.
Skills: Dire half-dragon apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
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