Dire Half-Dragon Ape (3.5e Creature)
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Dire Half-Dragon (Bronze) Ape | |
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Size/Type: | Large Animal |
Hit Dice: | 5d10+18 (45 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares), climb 15 ft. (3 squares), fly 60 ft. (12 squares) (average) |
Armor Class: | 19 (–1 size, +2 Dex, +8 natural), touch 11, flat-footed 17 |
Base Attack/Grapple: | +3/+17 |
Attack: | Claw +12 melee (1d6+10) |
Full Attack: | 2 claws +12 melee (1d6+10) and bite +7 melee (1d8+5) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Rend 2d6+15, Lightning Breath Attack (6d8) 60 ft. line, Reflex half (DC 10 + 1/2 HD + Constitution modifier) |
Special Qualities: | Low-light vision, scent, darkvision 60 ft., Immune to sleep and paralysis effects, and Immunity to Electricity |
Saves: | Fort +7, Ref +6, Will +5 |
Abilities: | Str 30, Dex 15, Con 16, Int 4, Wis 12, Cha 9 |
Skills: | Climb +14, Listen +5, Move Silently +4, Spot +6 |
Feats: | Alertness, Toughness |
Environment: | Warm forests or temperate hills |
Organization: | Solitary or company (5–8) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always lawful good |
Advancement: | — |
Level Adjustment: | +5 |
A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.
Combat[edit]
Dire apes attack anything that enters their territory, even other dire apes. If an opponent’s armor foils a dire ape’s attacks, the creature will attempt to grapple and pin, then rend the prone opponent.
Rend (Ex): A dire half-dragon ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+12 2d6+9 points of damage.
Skills: Dire half-dragon apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
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