Dire Half-Dragon Ape (3.5e Creature)

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Dire Half-Dragon (Bronze) Ape
Size/Type: Large Animal
Hit Dice: 5d10+18 (45 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 15 ft. (3 squares), fly 60 ft. (12 squares) (average)
Armor Class: 19 (–1 size, +2 Dex, +8 natural), touch 11, flat-footed 17
Base Attack/Grapple: +3/+17
Attack: Claw +12 melee (1d6+10)
Full Attack: 2 claws +12 melee (1d6+10) and bite +7 melee (1d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rend 2d6+15, Lightning Breath Attack (6d8) 60 ft. line, Reflex half (DC 10 + 1/2 HD + Constitution modifier)
Special Qualities: Low-light vision, scent, darkvision 60 ft., Immune to sleep and paralysis effects, and Immunity to Electricity
Saves: Fort +7, Ref +6, Will +5
Abilities: Str 30, Dex 15, Con 16, Int 4, Wis 12, Cha 9
Skills: Climb +14, Listen +5, Move Silently +4, Spot +6
Feats: Alertness, Toughness
Environment: Warm forests or temperate hills
Organization: Solitary or company (5–8)
Challenge Rating: 5
Treasure: None
Alignment: Always lawful good
Advancement:
Level Adjustment: +5

A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.

Combat[edit]

Dire apes attack anything that enters their territory, even other dire apes. If an opponent’s armor foils a dire ape’s attacks, the creature will attempt to grapple and pin, then rend the prone opponent.

Rend (Ex): A dire half-dragon ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+12 2d6+9 points of damage.

Skills: Dire half-dragon apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.



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