Dire Flying Squirrel (3.5e Creature)

From D&D Wiki

Jump to: navigation, search

Dire-Flying Squirrel[edit]

Size/Type: Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +4
Speed: 40ft/20ft climb/20ft glide
Armor Class: 16 (+1 Size, +4 Dex, +1 Natural), touch 15, flat-footed 12
Base Attack/Grapple: 0/-4
Attack: Bite +4 melee (1d4)
Full Attack: Bite +4 melee (1d4)
Space/Reach: 5ft/5ft
Special Attacks:
Special Qualities: Low-light vision, scent, May always take 10 on climb, balance and jump checks.
Saves: Fort 3, Ref 6, Will 3
Abilities: Str 10, Dex 19, Con 12, Int 1, Wis 12, Cha 4
Skills: Climb +11, Hide +9, Listen +4, Move Silently +5, Spot +4, Swim +11
Feats: Alertness, Weapon Finesse
Environment: Temperate Forest
Organization: solitary, Group (5-10)
Challenge Rating: 1/3
Treasure: none
Alignment: Neutral
Level Adjustment:

Dire flying squirrels are bigger and quicker then their brethren. They still retain their skin between their front and back legs.

Back to Main Page3.5e HomebrewCreaturesCR 1/3

Home of user-generated,
homebrew pages!