Dire Cat (3.5e Creature)
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DIRE CAT[edit]
Dire House Cat | |
---|---|
Size/Type: | Small Animal |
Hit Dice: | 3 (d8) (16 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 11 |
Base Attack/Grapple: | +2/-2 |
Attack: | Claw +6 melee (1d3) |
Full Attack: | 2 claws +6 melee (1d3) and bite +4 melee (1d4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | pounce, rake 1d3 |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +4, Ref +6, Will +2 |
Abilities: | Str 11, Dex 17, Con 12, Int 2, Wis 13, Cha 9 |
Skills: | Balance +11, Climb +7, Hide +13, Jump +11, Listen +7, Move Silently +9, Spot +5 |
Feats: | Stealthy, Weapon Finesse Multiattack |
Environment: | Temperate plains / Forests |
Organization: | Domesticated or solitary |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
The statistics presented here describe a (quite big and not so common) housecat.
COMBAT[edit]
Cats prefer to sneak up on their prey. Though the dire cat can stalk prey bigger than itself when hungry, they avoid humanoids.
Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks when it is higher. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
SEE WIKIPEDIA ENTRY: Cat
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